Software Team Lead - Animation, Creature FX, Rigging and Crowds
Software Team Lead – Animation, Creature FX, Rigging and Crowds
At DNEG we are creating a team to push the boundaries of Creatures technology in Visual Effects and Feature Animation. Together with our artists we are sketching our vision of the future in Creatures and define the development that will turn such vision into a reality.
You will be a fundamental part of a multidisciplinary team working on frameworks, engines, tools and pipelines for Creatures’ rigs, simulation, animation, crowds and motion-capture. We will work with you to make sure you feel fulfilled in having your skills and competencies being used to contribute to our vision for the future of Creatures in alignment to your interests and ambitions.
As a Software Team Lead, your activities will be a balance of software development and team management. You will be a major contributor to the development team: for certain products within your domain you will adopt the role of Product Owner; for other products you will work closely with the Product Owner and provide them with technical insight. You will engage with stakeholders for your product line to understand requirements, allowing you to shape roadmaps that service the Feature Animation, Television and VFX divisions. With the aid of your team, you will lead the translation of those requirements into user stories with clear acceptance criteria and timescales. Your energy and enthusiasm will be vital in maintaining momentum, ensuring your team is continuously delivering outstanding technology to artists and TDs, and partnering with the Software Development Manager, Project Managers and Trainers to evangelise your products.
You will provide leadership to your team through coaching and mentorship. This will include participating in peer reviews of solution designs and related code. Together with the Software Development Manager you will also take an active role in maintaining high standards of software quality within the team by establishing best practices and habits.
- Degree in Computer Science, Computer Engineering, or relevant professional experience
- Experience architecting, implementing and maintaining complex software products
- Strong programming experience in C++ and/or Python
Nice to have:
- Knowledge of the VFX, Feature Animation or Video Game creative workflows
- Maya and Houdini API experience
- Experience developing solutions for crowds, rigging, cfx, or motion-capture
- Experience developing multi-threaded and/or GPU solutions
A note on Equal Opportunities
We would not be able to produce award-winning work without our Production Technology department, which is committed to nurturing an inclusive, diverse and exciting workplace. Our teams have a variety of backgrounds and originate from a number of different countries, working across the globe at the forefront of technology in the industry.
We are DNEG, one of the world’s leading VFX and animation studios for the creation of award-winning feature film, television and multiplatform content. We employ nearly 8,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney).