Realtime Generalist
Description
As an Unreal Generalist, you will be responsible for ensuring the smooth running of the tools, software and workflows for Real Time Engines used on our award-winning VFX and Feature Animation shows in both our offline render and real time render pipelines. You will be providing face-to-face technical support and assistance to artists, as well as developing new tools and scripts - predominantly in C++, Blueprints and Python - to meet the specific show requirements.
Our talented Unreal Generalists are technical and demonstrate an aptitude for creative problem solving. You will be regularly required to:
- Provide technical advice and support for artists
- Collaborate with R&D developers and senior production supervisors to develop specific new Real Time Engine C++, Blueprints or Python tools and workflows
- Contribute to the development and constant improvement of the DNEG pipeline
- Ensure requests for new tools are connected with company strategy
As well as being able to demonstrate technical skill and initiative, you will need to be an excellent communicator - your ability to accurately and succinctly communicate between technical developers and non-technical artists will help you thrive in this role.
Above all, you will be at the centre of some of the most exciting Virtual Production, VFX and Animation work on projects ranging from blockbuster epics to television dramas, working with some of the most talented individuals in the industry. You will be in a fantastic position to develop your skills as a tool developer in a creative, collaborative, show-facing environment.
Must have:
- A degree in Computer Science, Computer Graphics or related field
- or previous work experience in visual effects, games or another related industry
- Exposure to technical development in Linux
- Exposure to technical development in Windows
- Defensible problem solving skills
- Defensible Python scripting skills
- Defensible basic C++ programming skills
- Defensible Communication skills
- Exposure to virtual production tools (VR headset, Unreal or Unity, Maya, Houdini)
Nice to have:
- Experience in developing tools for DCC packages such as Houdini, Maya, Blender, etc.
- Previous experience in Games, Themed Entertainment or Visual Effects or a related industry
- Solid understanding of the Visual Effects pipeline
Commitment to diversity
We would not be able to produce award-winning work without our Production Technology department, which is committed to nurturing an inclusive, diverse and exciting workplace. Our technical directors have a variety of backgrounds and originate from a number of different countries, working across the globe at the forefront of technology in the industry.
About Us
We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film,
television, and multiplatform content. We employ more than 10,000 people
with worldwide offices and studios across North America (Los Angeles,
Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali,
Chennai, Mumbai) and Australia (Sydney).