Software Developer - Layout, Animation, Matchmove & Previs (LAMP)
Software Developer – Layout, Animation, Matchmove and Previs (LAMP)
The Previs/Layout, Animation and Matchmove teams are responsible for camera animation using cinematography principles, shot composition and character blocking. Part of their role is to create shot assets that the rest of the pipeline will use.
A high end scene may contain tens of thousands of assets, animated characters and cameras, and our developers provide software products that help artists manage these complex scenes so that they can spend their time on creative processes.
As a software developer in the LAMP team, you will predominantly be working on Python-based products that facilitate scene management and access to asset, rig and animation libraries. These tools will allow you to build on your experience in both front and back end development.
As well as demonstrating technical skill and initiative, your ability to communicate between technical developers and non-technical artists and end users will help you thrive in this role. We encourage a technically creative attitude and are looking for individuals who are willing and able to bring their own solutions and ideas to the table.
We follow Agile development methodologies and you will work closely with Product Owners and Stakeholders to understand artist needs and deliver bespoke software products. You will have influence in all aspects of the software development life-cycle; designing, supporting and maintaining software as well as integrating tools into our existing pipeline.
This is an exciting opportunity to join a growing Product Development department, contributing to the technology behind exceptional VFX and Feature Animation work, partnering with smart, creative and versatile teams of technologists and artists.
● Degree in Computer Science, Engineering, or relevant professional experience
● Programming experience in Python
● Experience in pySide/pyQt
● Experience of software development in a Linux environment
● Basic knowledge of Maya
Nice to have:
● Knowledge of the core principles of animation and set construction
● Experience with source control systems and developing within a team
● Experience in C++
● Experience with the Maya Python/C++ SDK
● Experience developing multi-threaded software
● Experience in Boost, OpenGL
A note on Equal Opportunities
We would not be able to produce award-winning work without our Production Technology department, which is committed to nurturing an inclusive, diverse and exciting workplace. Our teams have a variety of backgrounds and originate from a number of different countries, working across the globe at the forefront of technology in the industry.
We are DNEG, one of the world’s leading VFX and animation studios for the creation of award-winning feature film, television and multiplatform content. We employ nearly 8,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney).