Senior Data Engineer - Observability

Engineering Bellevue, Washington


Description

About ProbablyMonsters Inc.

ProbablyMonsters™ is a builder of sustainable game studios that creates and launches original AAA games through a people-first culture. Our mission is to unite, guide, and empower talented teams to create exceptional interactive experiences. In an industry where new AAA studios and developer-focused cultures are equally rare, ProbablyMonsters stands out by fostering both with excellence. We empower our family of studios to concentrate on game creation while our platform team focuses on providing early stage infrastructure and long-term support. This unique development model provides each of our teams the confidence, security, and stability to create and ship their games free of distractions. Our family of studios includes: narrative-driven Cauldron Studios™, multiplayer-focused Firewalk Studios™, and our third studio, not named yet, already working on a next-gen co-op RPG game. Learn more about our people, culture, and commitment to exceptional creativity at probablymonsters.com

We are looking for a Senior Data Engineer specializing in Observability to join our Data Services team.  Data Services is a central engineering team within ProbablyMonsters whose goal is to unlock the potential of data in game development.   In this role, you will empower our studios to measure and understand how their systems behave.   This position requires the ability to use data from various sources to improve engineering efficiency and help within ProbablyMonsters to be data-driven. 

Who You Are:

  • You are self-sufficient, self-motivating, and unafraid to ask for help.
  • You take pride in being able to turn data into meaningful insights.
  • You take pride in being able to dramatically improve engineering efficiency by making key data easily accessible and meaningful to all.
  • You’re an advocate for are doing and how they are being used.
  • You know how and when to leverage existing services to build solutions faster and cheaper.
  • You enjoy engaging with teams to identify their needs and provide them with insight.
 
What You Will Do:
  • Take part in defining the vision for observability within ProbablyMonsters.
  • Evaluate existing observability platforms (cloud services) and decide how best to leverage those platforms.
  • Build upon chosen observability platforms, implementing whatever is missing, to create a centralized observability service easily leverage by any team.
  • Empower engineering teams to collect logs, metrics, and traces from any source.
  • Evangelize best practices with respect to code instrumentation and system performance analysis.
  • Identify opportunities to share tooling, instrumentation, and dashboards for core technology used across all studios (i.e. common development workflows, UE4 game engine).
  • Create an automation to make your tools and systems deployable, highly available, and self-healing.
  • Collaborate closely with other engineers across the entire ProbablyMonsters family of studios.
  • Promote a culture of quality, reliability, and customer-focus.
 
Minimum Qualifications:
  • Five years of experience working with and developing, observability solutions.
  • Two years of experience working with public cloud solutions.
  • Experience in a live-ops role through at least one major game launch or equivalent services release.
  • Demonstrated experience debugging and resolving problems in complex distributed systems.
  • Experience working with managed observability platforms such as DataDog, Grafana Cloud, NewRelic, Honeycomb.io, etc.
  • Proficient at developing and using deployment pipelines.
  • Extensive experience in developing dashboards using visualization tools such as Grafana, Tableau, Looker, etc.  
  • Ability to write code in Python, Java, Go or equivalent language(s).