Principal Generalist Engineer

Engineering Bellevue, Washington


At Firewalk Studios, our mission is to spark incredible multiplayer experiences that inspire memorable moments. We are building a world-class, next-generation game studio where people come first. For us, setting a high-quality bar, creating something extraordinary, and treating each other with trust and respect go hand-in-hand. Creating new worlds that ignite imagination and connection takes a collaborative team of amazing creators. Join us to deliver awesome gaming entertainment, rooted in strong gameplay and inspiring art, which captures the joy of playing together. We are currently working on an unannounced, original multiplayer game that is being published by our partners at Sony Interactive Entertainment and we are actively looking to add visionary creators who thrive in environments where the “status quo” just won’t do and who genuinely want to be part of a collaborative, inclusive, and respectful team. Firewalk Studios is proud to be part of the ProbablyMonsters family of studios.

Firewalk team is looking for a Principal Generalist Engineer who loves games and is eager to bring exceptional entertainment to millions of players. We are building a next generation multiplayer game, and you will be responsible for helping architect and build core technologies and tools.


  • You help ensure a stable development environment and a high bar for code quality, including pushing the boundaries of what our code is capable of.
  • You have strong interpersonal and development skills as you will collaborate with other engineers and disciplines.
  • You believe that technical passion and common decency can and should exist harmoniously. You strive to model this every day, using clear, direct, and kind communication, both verbal and written.
  • You are interested in contributing to various disciplines within game development and enjoy contributing to them.
  • You are interested in offering your expertise in various areas of the game – both in advisory and contributor capacity.
  • You have experience and understanding of common game development techniques that are common between various game engines.
  • You are excited about learning new technologies and practices.
  • You have a high level of proficiency in one or more of the following platforms: UE4/C++ or a proprietary game engine.
  • Experience working in an online / multiplayer environment on at least one AAA title is a plus.
  • Experience in helping strategize, optimize the game development pipeline – helping developers create, iterate fast.
  • You understand and enjoy the nuances of discipline workflows, automation and content delivery processes.
  • Experience developing for both PC and console is a plus.

  • Craft pragmatic, reliable shipping code, workflow tools by collaborating with your peers in engineering, gameplay, narrative, and audio design.
  • Work as a part of the Core Technology team, along with the Core Tech Lead Engineer, focusing on core engine, editor, tools and workflow related tasks and features.
  • Take ownership of key features that can help improve the efficiency of the workflow, integration with 3rd party software or runtime performance aspects of our game.
  • Use social skills to communicate with development and leadership teams on tradeoffs of different code solutions, possible solutions for impossible goals, and how to limit and reduce risks.
  • Contribute to an evolving game code architecture.
  • Bring passion for helping our team do amazing things.
  • Participate in daily playtests to see how the game is playing and experience how your work is affecting the product.

  • Experience working in games building systems related to core engine technology, workflow tools, networked services and key infrastructure that was deployed at scale.
  • Have been one of the primary contributors to one or more of the following disciplines throughout development cycles of two shipped games.
    • Tools and Workflow
    • Build Engineering
    • Core Engine programming
  • Ability to identify inefficiencies in workflow iteration and proactively propose/implement solutions.
  • Experience implementing features that are cross-disciplinary in nature.
  • Ability to quickly familiarize yourself with new code and technologies and extend it.

  • A people-first culture founded on respect, trust, approachability, and accountability.
  • A stable home that values your potential, deeply cares about your work-life balance, and is committed to investing in your craft and long-term career.
  • Competitive benefits package including health and family benefits, employee assistance program, flexible and paid time off, financial benefits and professional and personal development.

Established in 2016 and announced in October 2019, ProbablyMonsters™ is a new breed of game company that builds sustainable AAA studios to launch original AAA games. The company was founded by Harold Ryan to not only create great games, but also to make a great working experience for developers, one where people, culture, and creativity come first. ProbablyMonsters mission is to unite, guide, and empower talented teams to create exceptional interactive experiences. The company has built a central team that provides early-stage infrastructure and long-term support to its studios on Operations, HR, Finance, BizDev, Tech, and QA, among other services. This unique model provides Firewalk Studios and all ProbablyMonsters studios the confidence, security, and stability to create and ship their games free of distractions. Learn more about us at