Junior Puzzle Level Designer (Project Based)

DesignRemote, Brazil Project Based


About us:
At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation. 
 
About the role:
Hello talented professionals! We're currently looking to expand our pool of talent and invite skilled individuals to join us by applying to this job posting. While specific positions may not be available immediately, we're proactively building a network of qualified candidates for future paid partnerships.
If you're passionate about game development, eager to showcase and improve your skills on major titles, and if you are open to potential partnerships down the line, we encourage you to apply and become part of our expert talent community. We look forward to connecting with you!
The Puzzle Level Design Studio in Amber focuses on delivering top quality design services for partners such as EA, Ubisoft, King, Rovio and Futureplay. If you’re passionate about learning puzzle design, or an experienced level designer looking for a new challenge, this is an opportunity to make your mark on some of the best-known puzzle game franchises in the world.  Realize your talents and express your creativity by joining a collective of passionate artisans, working with world-class partners. As a Junior Level Designer, you'll create delightful experiences that keep players on the edge of their seats! 
Here's what you can expect:
  • Profile Preselection: Our Talent Acquisition team will review your profile to ensure it aligns with our requirements and values
  • Talent Acquisition Interview: Selected candidates will undergo an initial interview to discuss about their experience, skills, and fit for the role.
  • Online Test: Qualified candidates will be invited to complete an online assessment to demonstrate their abilities.
  • Technical Interview: Finalists will participate in a technical interview to assess their proficiency and compatibility with our team when a project staffing plan is made.
We're committed to finding the best talent to join our growing team, and we look forward to connecting with you throughout this exciting process.
The Quest: 
  • Join one of our dedicated teams designing world class levels for top game franchises.
  • Design exciting, well-paced and finely balanced levels.
  • Work closely with your teammates and our partners to align your work to the product vision.
  • Use iteration, internal play tests, metrics, and feedback to refine your work.
  • Implement creative ideas for new levels and create exciting "wow moments" for our players.
  • Actively play casual puzzle games to understand the casual audience and hone your craft.
The Skills: 
  • At least 1 year experience with free-to-play casual puzzle games.
  • Demonstrated aptitude for level design, which could be shown through:
  • Experience working as a professional level designer.
  • Post-secondary degree in a game design related field
  • Portfolio of game jam or hobby game projects
  • Solid understanding of free-to-play and puzzle design fundamentals
  • Strong instincts for game design with the ability to create fun game play.
  • Proficient English with good verbal, written, and visual communication skills.
  • Collaborative spirit and love of teamwork
  • Passion for learning and self-development
The Reward: 
  • Competitive project-based compensation
  • Opportunity to work on exciting and diverse projects
  • Clear communication and support throughout the project duration.
  • Flexibility in project timelines and deadlines.
  • Potential for long-term collaboration on future projects.
  • Transparent and fair evaluation of your work.