Lead Gameplay Engineer

Engineering


Description

THE STUDIO
We are a company for gamers, by gamers. We believe that truly good and deeply compelling games are timeless and will ultimately prevail over fine-tuned shallow addiction cycles. Our mission is to make deeply engaging and technically outstanding games, while embracing all the opportunities of cross-platform, new business models and a games industry in flux.

We are looking for motivated and highly skilled people who share our love for making outstanding games. You will need to be ready to take on the task of being part of a small but experienced and dedicated team, not be afraid to get your hands dirty, and have a can-do attitude. Join us! It’s going to be a thrilling ride.

LEAD GAMEPLAY ENGINEER
As the lead gameplay engineer, you'll design, build, and optimize the core gameplay technologies that lie at the heart of our game. You will also guide colleagues along their journey to being superior gameplay engineers. Ultimately, you influence the backbone and infrastructure that runs our games, enabling our designers and artists to build even more amazing characters, worlds, and experiences.  You enable experiences that our players would previously have thought to be impossible on the platform at hand. You’ll be working shoulder-to-shoulder with the game designers, designing new technologies that expand the gameplay in ways never before thought possible. 

REQUIREMENTS:  

  • Passion for programming and a talent for building fast, efficient, and scalable gameplay technology.
  • Rock-solid understanding of overall game engine architecture.
  • Talent for optimizing code for performance, scalability and clarity.
  • Completed and shipped several games.
  • Eight years (or more) professional work experience as an engineer.
  • Very fluent in C++.
  • Strong troubleshooting skills.
  • Strong verbal and written communication skills.
  • Bias towards mentoring and sharing good techniques and practices.
  • Comfortable working closely with game designers, and having your own opinions on game design.
  • Bachelor’s or Master's level degree in computer science or a related field.

A resume and cover letter is required for consideration.

The base annual salary range for this position in the United States is $100,000 - $220,000. The base salary is just one part of the overall compensation package. SEMC also offers a package of benefits, including, healthcare coverage, unlimited PTO, a remote work environment, flex working schedule, parental leave support, 100% 401k match on the first 3% of your contribution, and paid local hangout meals and events. For more details on the full benefits package please visit this link. All full time roles are also eligible for annual bonuses and equity.

This base pay range is for the United States only and does not apply to international locations. The range for each job posting reflects the minimum and maximum target for new hire salaries for the position across all US locations. Within the range, individual pay is determined by location and additional factors including job-related skills, experience, and relevant education or training.

Do you feel like you don’t meet each and every requirement on the job description? Many people don't apply for jobs unless they feel they exceed at every one of these job requirements. It’s very important for us at SEMC to ensure we have a diverse and inclusive group of talent, so please go ahead and apply even if you feel that you’re not a “perfect” fit! You just might be what we’re looking for!