Senior Systems Engineer

Engineering London, United Kingdom


About Splash Damage

We believe that games play better with friends. For more than 20 years, we’ve been creating team-based multiplayer experiences that have entertained tens of millions of players all over the world and forged countless new friendships along the way.
Our studio culture is rooted in our open, friendly, and collaborative environment. Our games are made by people from all over the world, from our entry-level Fresh Talent hires to industry veterans, and we believe that fostering that diverse culture is the best way to build both our games and our studio. We have won numerous awards, including a ‘World-Class’ accreditation by Best Companies and being named one of the UK’s 100 Best Large Companies to work for.

Our offices are based in Bromley, UK.         
We offer a comprehensive benefits package for you and your family, including:         
  • Substantial performance-related pay system on top of your basic compensation, along with enhanced pension contributions and our life assurance scheme.
  • 4 day work week: Tuesday - Friday
  • 20 days of annual leave, equivalent to 5 weeks within a 4 day work week. Unused days can be sold or carried over at the end of the year.
  • Summer & Winter closure, not taken from holiday allowance - 1st full week of August and Christmas Eve to New Years day.
  • Bespoke VISA and relocation packages for you and your family, with support from our team throughout the whole process.
  • Private Medical and Dental Cover for you and your family, along with a 24/7 digital GP service.
  • Extensive Mental Health support, with Line Manager Mental Health training, a group of Mental Health First-Aiders, and on-site or remote counselling.
  • Our bespoke Learning and Development course framework to help you grow as an employee, manager, and leader.
  • Industry-leading fully paid 30 weeks maternity leave & 10 weeks paternity leave.
The Role   
At Splash Damage, we create multiplayer combat games that champion team play and promote lifelong friendships. Systems programmers are part of our Core Tech team and are responsible for designing and implementing the core systems, pipelines and architecture that provide a solid framework for all our titles and working closely with other disciplines.       
As a Senior System Programmer, you will use your advanced knowledge and experience to own the technical design and implementation of large-scale system features that encompass rendering, networking and low-level systems programming, with a focus on scalability, performance and memory usage.       
You will apply your expertise in data structures and algorithms for modern, multi-core architectures to build state-of-the-art technology for both PC and consoles. Through mentoring and championing of best practices, you will provide day-to-day support for more junior members of the team whilst effectively managing your own time and workload through delegation. You will help drive the project forward by working with your discipline lead to plan and maintain roadmaps.       
You excel at: 
  • Writing clear, reliable, maintainable, performant, and portable code.
  • Employing a can-do attitude to solve difficult problems as part of an agile, fast-moving, and highly-focused team.
  • Mentoring more junior team members and providing clear and considered feedback. - Identifying and championing best practices within your specialist domain.
  • Interacting with both technical and non-technical colleagues from all disciplines.
You have: 
  • Professional game engine code experience (in areas such as I/O, rendering, physics, low-level networking, memory management, multithreading, content pipelines, etc.). 
  • Professional experience in Systems development for Xbox Series S/X and/or PS5. 
  • Experience working in all phases of game development, from feature design and implementation to bug-fixing. 
  • Strong practical knowledge of C++, with relevant professional experience. 
  • Strong understanding of computer science and good understanding of 3D maths. 
  • Experience with using source control systems (e.g. Perforce). 
  • Experience with writing automation tasks. 
  • Good familiarity with profiling and optimising code for optimal CPU, GPU, memory and bandwidth usage. 
  • Good familiarity with using debuggers. Even better if you have: 
  • Professional Unreal Engine 5 development experience (engine and build pipeline). 
  • Exposure to streaming and scalable open-world games development. 
  • Experience with real-time low-level networked multiplayer games (replication, etc.). 
  • Experience with audio programming. 
  • Working knowledge of physics engines. - Familiarity with the Entity Component System (ECS) pattern. 
  • Practical knowledge of C#. 

Splash Damage is an equal-opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.