Senior Graphics Programmer

Programming London, United Kingdom


Description

About Splash Damage

Come join us!  

At Splash Damage, we’re dedicated to crafting team-based multiplayer games that ignite friendships as much as they do healthy competition and teamwork.


Our teams celebrated the launch of Gears Tactics earlier this year, and we’re currently developing Outcasters for Stadia along with several unannounced titles.


As an UnrealEngine focused studio, we're excited to be transitioning our teams to the latest in UE5 technology and we're looking for skilled and passionate developers to help us drive this. We're advocates for work-life balance and offer a comprehensive benefits package focused on the well-being of our staff and their families.


We believe that teams create the best work when they have a range of perspectives and experiences to draw from.


Therefore we're committed to increasing diversity across our studio, fostering an inclusive environment to ensure everyone's voices are heard. Due to the on-going COVID-19 outbreak, we're all currently working from home. We’re still looking to welcome new team members, who'll join us remotely until we return to the studio.


The Role

At Splash Damage, we create multiplayer combat games that champion team play and promote lifelong friendships. Systems, Graphics and Online programmers make up our Core Tech team and are responsible for implementing the core systems, pipelines and infrastructure that empower the development team and provide the solid framework for all our titles. We work closely with other disciplines to help them realise their ideas with a focus on delivering value in an iterative, agile environment.

As a Senior Graphics Programmer, you will use your knowledge and experience to own the technical design and implementation of large-scale rendering features. Through mentoring and championing of best practises and company values you will provide day-to-day support for more junior members of the team whilst effectively managing your own time and workload through delegation. You will help drive the project forward by working with your discipline lead to plan and maintain roadmaps and improve processes.

We believe that constantly improving your skills is an essential part of the job and we offer regular leadership, management, and mentoring training programmes.

You excel at:

  • Working collaboratively with members of multiple disciplines to iteratively develop features that address and achieve the high-level goals of the game.
  • Identifying and championing best practises and processes within your domain
  • Employing a can-do attitude to solve difficult problems as part of an agile, fast-moving and highly focused team.
  • Writing clear, maintainable, and portable code.
  • Monitoring, maintaining, and optimising the performance of the game.
  • Communicating ideas, intent, and constraints to both technical and non-technical team members.


You have:

  • Strong practical knowledge of C++, with relevant professional experience.
  • Practical and demonstrable professional experience with graphics programming in a modern game engine, having worked extensively on rendering techniques, optimisation, memory management, and content pipelines.
  • Experience profiling and optimising code for optimal CPU, GPU, memory, and bandwidth usage.
  • Experience working in all phases of game development, from feature design and implementation to bug-fixing.
  • A strong understanding of state-of-the-art rendering techniques used in modern games.
  • A strong interest in researching and implementing new Graphics related technologies.
  • Strong computer science and maths background.
  • Excellent time management skills and the ability to self-organise.
  • The people skills to work collaboratively within a team.


Even better if you have:

  • Professional development experience with real-time networked multiplayer games.
  • Professional Unreal Engine 4 development experience on PC and/or consoles.
  • Experience with low-level systems programming.
  • Experience with multi-threaded development.
  • Experience developing for Scarlett, PS5, Xbox One and/or PS4.
  • Experience profiling and optimising code for optimal CPU, memory and bandwidth usage.
  • Experience developing procedurally generated environments.


Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.