Senior Level Designer

Design Montreal, Canada


Description

Position at SEGA European Head Office

SENIOR LEVEL DESIGNER 

Department: DESIGN

Studio:  SEARCHLIGHT – Third Party Studio

Country: Canada, Montreal

Hybrid Working

We’re pleased to be promoting an exciting opportunity for a Senior Level Designer to join an award winning independent third-party studio based in Montreal (Quebec), Canada. The successful applicant will be joining a dynamic passionate and diverse team working on an exciting and innovative new project.

The studio specialize in building their own IPs, targeted at consoles and PCs. Driven by a passion for our craft and a strong foundation of design methodology, they focus on fostering innovation and delivering awesome experiences to their players.

The studio position themselves as a meaningful and positive influence on the field they love, through the games made, but also through the way they make these games. Developing a video game can be an amazing experience, and as such, they strive to foster a positive and stimulating environment where everyone has an opportunity to grow in their craft. The studio value autonomy, initiative and ownership; believe in collaboration and think everyone in the team should have a voice in shaping the games they deliver.

The studio offers competitive salary, as well as great conditions: insurance, attention to work-life balance, very generous vacations package, and much more.

Responsibilities

  • Create layouts in the form of dungeons and towns, from gray block geometry to polished form.
  • Use Unreal Engine 4’s Blueprint and internal tools for scripting, combat, stealth gameplay, objectives and narrative events.
  • Document level design layout and intentions in order to serve as a resource for the rest of the team.
  • Work closely with other designers, writers, artists and programmers to design, implement and maintain levels and gameplay content.
  • Implement bug fixes and iterations based on need. Work with testers to ensure the game plays and performs as intended.
  • Actively participate in design discussions and design reviews.
  • Assist in scoping work for on time milestone deliveries.
  • Collaborate with the engineering team to develop and enhance the development of tools and processes used in laying out environments and implementing gameplay in levels.
  • Share knowledge and mentor junior designers.
  • Motivate and inspire others to generate new ideas.
  • Perform any other ad-hoc duties, if necessary.

Essential Skills & Experience

  • At least 6 years of experience as a Level Designer
  • At least 2 games shipped on Unreal Engine 4
  • Strong sense of level design, scale, pacing, and gameplay flow
  • Strong environment/layout creation and iteration skills
  • Strong scripting ability
  • Experience working on Roleplaying Games
  • Ability to own and iterate content to the highest quality with minimum supervision
  • Ability to manage his/her own time and work within tight deadlines
  • Ability and desire to work in creative and collaborative teams
  • Ability to write clear, concise documentation in English and maintain it
  • Good communication skills

 Important

  • Experience in UE4, including Blueprint Scripting
  • Strong interest and experience in storytelling
  • Experience in Open-World or Sandbox games
  • Experience with tabletop RPGs
  • A link to your portfolio so that we can see examples of your work

Please note that candidates are required to complete a design test prior to the interview.