Technical Artist

Games Art Stratford (London), United Kingdom


Description

Position at Sports Interactive

STUDIO OVERVIEW

Sports Interactive (SI) is the world’s leading developer of football management simulations through its Football Manager series of games. Founded in 1994 and now based in East London's booming technology hub at Here East in Stratford, SI, as a continually successful and profitable company, is now looking to expand its full-time staff as it pushes out across both existing and emerging gaming platforms.

SI’s games have enjoyed an unparalleled history of commercial and critical success, with 12 of its creations among the UK's Top 20 fastest-selling PC games of all time and five in the UK’s top 20 best-selling PC games of all time. Sports Interactive became a wholly owned subsidiary of SEGA in 2006.The studio is a vibrant environment, full of talented and dedicated people with drive, passion and creativity, who enjoy working within a close-knit team as part of a lively, self-motivated and forward-thinking company.

Sports Interactive looks after its staff’s well-being with a flexible working schedule that make the studio a relaxed and friendly place to work (with free gym membership, in-house massage therapy, a leading benefits package and a flexible working schedule that make the studio a relaxed and friendly place to work (there is a wide range of regular social events and activities catering to diverse interests). We’re also very proud of having one of the lowest turnovers of staff in the industry. We are an equal opportunities employer who welcomes a diverse team and enjoys working in the community we serve. Further information on Sports Interactive and its games is available on the SI website, www.sigames.com.

 

POSITION OVERVIEW

We are looking for a Technical Artist to join our London based studio working with artists and developers to find and fix problems and help take the graphical fidelity in our games to another level.

 

KEY RESPONSIBILITIES 

  • Working with the Art and Graphics team to produce technically correct artwork
  • Helping to establish best practices and workflows for creating artwork
  • Ensure the creation of technical documentation to be used by the art team and assist in defining the art pipeline
  • Work within artistic and technical constraints to create tools and processes that will maximise output
  • Creating and maintaining different scripts/pipelines for art production
  • Troubleshooting art-related technical issues (Maya, 3DSMax, Substance Designer etc.)
  • Create shaders
  • Pro-active problem-solving skills

 

KNOWLEDGE, SKILLS AND EXPERIENCE

  • Excellent interpersonal and communication skills
  • Knowledge of industry standard software packages such as Maya, 3DSMax, Substance Designer, Photoshop etc.
  • Knowledge of art pipelines, asset exporting and process automation
  • Knowledge of art optimisation techniques
  • Experience with PBR based workflows
  • Ability to understand and communicate technical issues from an artistic point of view
  • Knowledge of procedural art workflows
  • Proven experience with Python
  • Passion for creating artwork in a realistic style
  • Bonus if familiar with GLSL or HLSL

 

Applications without a cover letter will not be accepted.