Lead Engineer, Workflow

Engineering Bellevue, Washington


Description

About ProbablyMonsters™ Family of Studios

ProbablyMonsters Family of Studios is developing 3 simultaneous AAA games in multiple genres. Since our launch in 2019, we have built 3 studios so far. Firewalk™ is working on a new multiplayer game to be exclusively published by PlayStation. Cauldron™ is developing a single-player, adventure-driven game and our RPG Team has a next-gen open world experience in progress.
We recently announced the largest Series A raise in game development history at $200 MILLION to continue building long-lasting game studios. We are committed to providing our teams with the resources and creative environment needed to foster stable, rewarding, and life-long careers. Our Monster mindset of people-first, our ethos of predictable excellence, and our purpose of inspiring a healthier industry has attracted 230 like-minded professionals who unapologetically defend the sustainable home we have built together, a home free of storms that allows for focused creativity.

 The Workflow and Tools team is a diverse, cross-functional group of developers that resolves workflow challenges common to all of our game studios. We uniquely benefit from being exposed to game-specific challenges within each studio as well as being closely connected to our central teams enabling us to learn, build, and iterate faster on cross-studio solutions than would be possible otherwise. We focus on enabling development teams to enjoy their job and be more productive by reducing overhead and improving developer productivity in areas such as build and service tooling, content creation pipelines, primary editor tools, game binary distribution, and playtest tooling.

Our team is looking for a seasoned, world-class Lead Workflow Engineer to help us redefine how games are made! In this critical role, you will build, lead, and support a team of engineers on a journey to discover the truth of how games are created within our diverse set of studios as well as aid each studio in overcoming active workflow hurdles. With that knowledge, you will also lead the team in crafting a set of world-class solutions designed to take the development workflows of all our studios to the next level.

Who You Are:

  • You see game development as a team effort and are driven by seeing your team learn, grow, and succeed together in a respectful and supportive environment.
  • You strive to proactively find solutions to the development workflow challenges faced by game teams, especially those challenges that seem impossible.
  • You thrive on humbly engaging with creative teams and empowering them to realize their vision in the games and content they create.
  • You enjoy writing high quality, flexible, easily maintainable, performant software and thoughtfully supporting others to do the same.

What You Will Do:
  • Partner with our game studios to learn the details of how they operate and the best ways we can empower and support them.
  • Collaborate with teams throughout ProbablyMonsters to design and implement strategic developer productivity solutions.
  • Build, lead, support, and empower a team of engineers in developing long term strategies and technical vision while also fostering a collaborative team culture that promotes skill, career, and personal growth.
  • Promote a culture of quality, reliability, and customer focus.

Minimum Qualifications:
  • At least five years of experience in game development.
  • At least two years of experience building tools in C#/C++ or game functionality inside of a AAA game engine using C++.
  • Experience supporting the development and retail release of at least one game.
  • Experience leading and/or managing a team of engineers.
  • Interest or experience in Cloud Services, Maya, and/or other Digital Content Creation Suites.
  • Experience in Unreal Engine 4/5 is a major plus.