Senior Technical Producer

Production Bellevue, Washington


About ProbablyMonsters™ Family of Studios

ProbablyMonsters Family of Studios is developing 3 simultaneous AAA games in multiple genres. Since our launch in 2019, we have built 3 studios so far. Firewalk™ is working on a new multiplayer game to be exclusively published by PlayStation. Cauldron™ is developing a single-player, adventure-driven game and our RPG Team has a next-gen open world experience in progress.
We recently announced the largest Series A raise in game development history at $200 MILLION to continue building long-lasting game studios. We are committed to providing our teams with the resources and creative environment needed to foster stable, rewarding, and life-long careers. Our Monster mindset of people-first, our ethos of predictable excellence, and our purpose of inspiring a healthier industry has attracted 200+ likeminded professionals who unapologetically defend the sustainable home we have built together, a home free of storms that allows for focused game development.
The Product Group is the team responsible for the end-to-end success of our family of studios within our ecosystem, accelerating development and providing vision, support, guidance, tools, and processes to solve common development challenges, allowing teams to focus on making amazing games.

We are looking for a seasoned, world-class Senior Technical Producer / Program Manager to join our team. In this role, you will partner with production across all studios, and report into the product group to accelerate our game teams’ production and help solve core technical production and remove annoying blockers. Part producer, designer, and engineer, you have the experience and background that can firsthand craft workflows between tools and systems such as Jira, Shotgun, and informational dashboards, with the context of understanding what game developers will need at each stage of development.
Partnering with engineering teams to design, spec, and produce more complex technical systems and tools beyond simple scripting, you’ll also be accountable for how we evolve our ecosystem of studio-based production systems.

Who You Are:

  • A technical producer with a proven track record of delivering AAA quality games or incredible apps and user experiences, through all development stages, leveraging best production practices whilst maintaining a positive culture.
  • You are a self-starter with a passion for designing and building workflows, tools, and systems to support production excellence.
  • You love working closely with the studios’ production teams to provide great partnerships, excellent systems, and services to allow them to ship efficiently and worry-free.
  • You are an expert in production tools such as Jira, Shotgun, and Unreal, and know how to choose the right tool and process for the job at hand to optimize delivery.
  • Someone who can design and prove out concepts before handing them over to engineering teams for full implementation.
  • You can translate between all game disciplines and create plans and implement solutions that empower and enable all teams through cross-discipline collaboration and development-driven production.
  • A strategic thinker that can build a vision and build a plan to execute both short and long term.

What You Will Do:
  • Work within the Studio Group, reporting to the Director of Production, to create technical solutions for our family of studios.
  • Collaborate with studios to gather requirements and present solutions that can scale, be easily supported, and work well across all our systems.
  • Review and propose solutions for production tooling, processes, and workflows for tools such as Jira, Shotgun, and Maya.
  • Be accountable for project managing, running sprints, tracking, and reporting, and risk management for all initiatives.
  • Work both strategically and tactically to execute on Studio Group initiatives, tracking and reporting against roadmaps to our business stakeholders.
  • Manage the flow of communication owning healthy relationships between all stakeholders.
  • Serve as a friendly resource for other producers, assisting them in the resolution of complex problems and growing their skillset.

Minimum Qualifications:

  • 5+ years of professional industry experience, 2+ shipped game titles (end to end) on console and PC as a producer or program manager.
  • Able to communicate effectively, both written and verbally, with a wide variety of people and skillsets both inside and outside of the development studio while maintaining a courteous and professional demeanor.
  • Ability to script to implement prototypes in VBA, Jira, Shotgun, Maya, and Unreal.
  • Core knowledge of production and project management methodologies, Kanban, Scrum, Agile, and Waterfall.
  • Values that align to our people-first culture that evangelizes diversity and inclusion.
  • Goal-oriented and driven and able to juggle multiple projects.