Lead Engine Engineer

Engineering Bellevue, Washington


Description

About ProbablyMonsters Inc. 

ProbablyMonsters™ is a builder of sustainable game studios that creates and launches original AAA games through a people-first culture. Our mission is to unite, guide, and empower talented teams to create exceptional interactive experiences. In an industry where new AAA studios and developer-focused cultures are equally rare, ProbablyMonsters stands out by fostering both with excellence. We empower our family of studios to concentrate on game creation while our platform team focuses on providing early stage infrastructure and long-term support. This unique development model provides each of our teams the confidence, security, and stability to create and ship their games free of distractions. Our family of studios includes: narrative-driven Cauldron Studios™, multiplayer-focused Firewalk Studios™, and our third studio, not named yet, already working on a next-gen co-op RPG game. Learn more about our people, culture, and commitment to exceptional creativity at probablymonsters.com

We are looking for a
Lead Engine Engineer to build the Game Services Engine Team. This team's mission is to magnify the engineering teams across all studios, bringing specialized knowledge and common solutions to the studios so they can focus on making the game fun. In this role, you will set the team's culture, work with the leadership of each studio to understand their needs and define how your team works to maximize its impact across all studios. 

Who You Are:

  • You care deeply about the people on your team 
  • You emphasize collaboration, both within your team and with other teams 
  • You cultivate people by empowering their decisions, setting aggressive goals, holding people accountable, and providing actionable feedback 
  • You love games and the game industry, and you dream of revolutionizing the way games are made 
  • You understand the problems faced by the different types of game software engineers and content creators 

    What You Will Do:
    • Build a people-focused team with great culture, work-life balance, and personal growth 
    • Engage in redefining the meaning of a shared-tech team by empowering our studios with technology and strategic insight, thus enabling development velocity limited only by creative throughput 
    • Balance resources to deliver studio specific and shared technology solutions depending on what would have the highest impact on the company 
    • Build positive and collaborative relationships with studio teams 
    • Mentor other engineers in coding, system development, and time management 

    Minimum Qualifications:
    • At least four years of professional experience building AAA games in Unreal Engine 4 or comparable engine using C++ 
    • Worked on every stage of AAA game development, from preproduction to launch 
    • Minimum two years of experience as the lead or manager of a Software Engineering team