Game Designer - Progression and Economy

Design Eugene, Oregon


Description

Position at Pipeworks Studios

Position Purpose

Pipeworks is looking for an experienced designer to join us in helping define an all new interactive space.  We are working on a new Massively Interactive Live Event that tells a long form serialized story, driven by the collective actions of an audience over time. 

The ideal candidate is a system-centric designer with practical experience working with character progression and economy. They will work with the team to help define the resource tug-of-war our audience will engage in over a season of content and how multiple player and group progression tracks are motivated and advanced  - while authoring/maintaining related creative and/or functional design documentation.

UX/UI design experience is a plus.

Essential Job Functions    

        Act as a system or content contributor, or project lead, with proven ability to collaboratively create, communicate, and manage tasks for yourself and/or project staff

        Communicate with external stakeholders, including clients, per project requirements

        Help to identify ways to maintain and grow the creativity and efficiency of the design team

        Some travel may be required for projects, conditions permitting

Qualifications/Skills Sets

        Strong written and verbal communication skills

        Current/up-to-date experience in Unity, Unreal, or equivalent, including source control

        Familiarity w/ Jira, Confluence, or equivalent task tracking and collaborative environments

        Good people skills

Demonstrated Ability To

        Show exceptional deductive reasoning skills

        Communicate effectively with all levels of staff, both written and verbal

        Assist in solving problems in resourceful and beneficial ways

        Organize and communicate complex systems and data with an attention to detail

        Work well in a fast-paced, deadline-driven environment

        Be flexible to changing priorities

        Ability to work remotely

Education & Experience

        2+ years relevant work experience in Game Design

        1+ titles shipped as a game designer (dependent on project scale)

        Preferred: experience in a Live Operations environment including the ongoing implementation of features and content