Senior Character Artist

Art Eugene, Oregon


Description

Position at Pipeworks

Position Purpose

The Senior Character Artist will work closely with the Art Lead/Studio Art Director to create high quality and efficient character models and textures across various projects and styles - ranging from cartoony to realistic - for console, PC and mobile platforms.

Essential Job Functions

 

 

         Create high poly sculpts, low poly models and textures for characters per the project needs

         Investigate and test optimal approaches for each platform that hit the highest quality within the given project requirements

         Understand what the Art Lead requires for the project then research, develop and implement solutions in engine

         Research current techniques used and utilize most relevant processes

         Manage other character artists and outsourcing

 

 

Qualifications/Skills Sets

 

 

  • At least 5 years of experience in a similar role
  • Experience with Maya or equivalent modeling program
  • Experience with ZBrush or equivalent high poly sculpting programs
  • Unity character and material experience is a must
  • Experience with Substance Designer, Substance painter or equivalent software
  • Ability to create or work off specific character concepts or provided reference
  • Ability to assess big suggestions and come up with creative solutions
  • Work with the team to define the character pipeline for both unique characters and modular, in-game character editors
  • Understanding of how animators will work with the character to make strong modeling choices
  • Work with Tech Art to find solutions for elements such as hair and cloth
  • Ability to keep a clear and consistent schedule
  • Strong communication ability
  • Provide estimates for project planning and scoping
  • Inter-department work with Engineering, Design and Production as needed
  • Understanding of bug fixing and investigation

Preferred Qualifications

 

 

  • Ability to rig and skin a character model a plus
  • Unreal character and shader experience a plus
  • Character concept art experience a plus

 

Demonstrated Ability To

 

 

  • Make strong visually impactful character art and push the envelope when needed Work in a self-managed and organized way
  • Work effectively with other artists and engineers to achieve project goals
  • Solve problems to the benefit of the project/team
  • Work not just at a project level but also looking at the studio and what processes might speed up work in general
  • Research new and improved character creation techniques and software

 

Education & Experience Required

 

Any degree or certification in Art or equivalent work experience.

Materials Required

 

Candidate should provide portfolio of art that they have created or directed and a resume detailing the projects/studios that they have been a part of.