Creature Modeller

CG Artist London, United Kingdom


Position at Industrial Light & Magic

Position Summary

With an emphasis on anatomy and form, the Creature Modeller will create three-dimensional CG characters to be painted, enveloped and animated by the creature development team.

Primary Responsibilities and Accountabilities

  • Creates three-dimensional creatures for use in visual effects

  • Employs specific software tools to design and build the geometric structure of the object and ensures that the model will satisfy the requirements of the production

  • In building creatures the modeller must incorporate technical expertise, artistic ability, and a basic understanding of rigging and animation

  • Works within the asset team, alongside Texture Artists and Lead Modeller to determine the “look” for an object

  • Builds the topology of computer graphic models, with an understanding of how the geometry will be used in the production process

  • Performs other tasks related to the creation of computer-generated characters and creatures, including blend shapes, clothing and shot sculpting

Key Peers or Relationships

  • DMS Team

  • Creature Development Team

  • Art Department

  • Artists

  • Animators

  • Production

Job Requirements

Education / Experience :

  • Bachelor’s degree in Computer Graphics or equivalent or previous professional experience in a related field

  • Proven experience within a high-end VFX facility in a similar role

  • Portfolio demonstrating traditional artistic skills including illustration, and sculptural abilities a plus

Required Skills / Competencies :

  • Proven experience creating digital creatures or characters in a feature film or production environment

  • Requires familiarity with film and video post production techniques and with computer graphic techniques

Preferred Skills / Competencies:

  • A demonstrated desire to develop computer skills

Technical Skills:

  • Proven Zbrush, Maya, and facial development experience

  • Knowledge of UNIX is a necessity as to navigate through ILM’s production pipeline