Creature Supervisor

CG Artist Singapore, Singapore


Description

Position at Industrial Light & Magic

Position Summary

The Creature Supervisor is the primary technical/aesthetics resource within the department. They supervise shows by working closely with the VFX Supervisor and Producer on meeting show Creature needs.
He/she should be experienced and passionate about building photo-realistic creatures, have experience in leading/mentoring teams, and knowledge in all aspects of Creature TD work. The Creature Supervisor partners with other departments to ensure the smooth pipeline and workflow of creature work.

Responsibilities

  • Supervising/mentoring creature team and identifying talent/performance within the team to meet show/department needs.  Skills development and training.
  • Supervising/mentoring creature team and identifying talent/performance within the team to meet show/department needs.  Skills development and training.
  • Participates in turnover meetings, asset breakdowns, and bidding/re-bidding over the course of the show.
  • Ensuring the creature team/show meets the shows requirements; determines the technical and aesthetics approaches to hit targets on time while monitoring show/shot progress.
  • Highly proficient in body/facial rigging. Working experience with in-house proprietary modular rigging systems as well as off the shelf Maya rigging tools
  • Deep knowledge in anatomy and muscle dynamics. Good eye for aesthetics of body/face deformations
  • Highly proficient in cloth/hair/flesh/rigid body simulations, Setting up, running, and troubleshooting proprietary cloth, hair, flesh surfaces, and fur/feather simulations. Experience with lookdev of simulated motions. Plus point if he/she has experience in both proprietary simulation engines as well as off the shelf software packages (Maya/Houdini).
  • Responsible for defining animation controls and rigging puppets to be used by other departments, such as Animation.

Education / Experience

  • Bachelor's degree in Computer Science or Computer Graphics or equivalent work experience.
  • Shows demonstrable strengths in most technical areas, i.e. shader writing, shell scripting, as well as awell-developed “eye with aesthetic judgment
  • 5 years minimum experience as a Lead Technical Director with leadership responsibilities.

Required Skills / Competencies

  • Excellent communications skills and leadership qualities. Professional manner in a pressured environment.
  • Meticulous and methodical work habits
  • Must be able to work in a team environment and have strong leadership skills, including communication and ability to delegate.

Required Technical Skills

  • Thorough knowledge of UNIX, shell scripting, Renderman or other procedural shading language
  • Highly proficient in Linix, Python, Maya
  • Plus point if have experience in C++, specifically Maya plugin development


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