Groom Artist

CG Artist London, United Kingdom


Position at Industrial Light & Magic

Position Summary

With an emphasis on detail, photorealism and strong workflows the Groom Artist will create character andcharacter based hair and fur and simulations for high-end VFX projects.

Primary Responsibilities and Accountabilities

  • Creation of detailed hair and fur grooms for a wide variety of character and creature assets using proprietary software.

  • Collaborate with creature development artists to determine requirements for dynamics and layers

  • Responsible for guide hairs and styling, as well as technical organisation and layer management

  • Works alongside digital asset departments including Modelling, Texturing and Lighting

  • Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work

Key Peers or Relationships

  • Department Manager

  • Creature Development Team

  • DMS Team

  • Lighting Team

  • Production

Job Requirements

Education / Experience :

  • Bachelor’s degree in Computer Graphics or equivalent or previous professional experience in a related field

  • Proven experience within a high-end VFX facility in a similar role

  • Showreel and portfolio illustrating knowledge and experience in character development and detail

  • Familiarity with film production; computer graphics

Required Skills / Competencies :

  • Attention to detail

  • Proven Groom skills within a high-end VFX production environment

  • Ability to learn quickly and assimilate new information

Good interpersonal skills

  • Ability to navigate complex computer graphics pipelines and transfer skills within proprietary software

  • Proficient in Maya, Zbrush

Preferred Skills / Competencies:

  • Ability to breakdown reference images into logical workflow requirements

  • Organisation and development of scalable and flexible workflows

Technical Skills:

  • Basic knowledge of scripting and expression syntax

  • Comfortable with node based hierarchies and non linear workflows