Creature Technical Director

CG Artist Vancouver, BC


Description

Position at Industrial Light & Magic

Position Summary

The Creature Technical Director is responsible for rigging and enveloping hero to background creature, vehicles and props in Maya. The Creature Technical Director is able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors; and has the ability to run flesh-surface, hair, rigid sim, crowd, and/or cloth simulations.

Primary Responsibilities

  • Provide rigging and enveloping in Maya for various vehicles, characters, and creatures
  • Run cloth, hair, rigid body, crowd, or muscle simulations
  • Troubleshoot creature pipeline issues for artists in other disciplines
  • Script utilities/tools/plug-ins in Maya
  • Participate in reviews, dailies, and department meetings as required
  • Mentor entry level artists
  • Special projects as necessary

Reporting Relationships

  • Reports to the CG Talent Manager, Creature and receives daily oversight and direction from the Lead/Creature Supervisor.

Education / Experience

  • 3 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field; OR, 5 years of relevant experience in lieu of education.

Required Skills / Competencies

  • Experience as Maya rigger for assets in digital animation, visual effects, games, commercials
  • Experience running simulation shotwork
  • Experience in corrective sculpting
  • Knowledge of anatomy and enveloping
  • Positive Attitude and team player
  • Good communication skills
  • Proficiency with Linux
  • Expertise with Maya
  • Experience with python scripting

Preferred Skills / Competencies

  • Experience with Massive or Houdini crowd software
  • C++
  • Basic proficiency in another discipline - modeling, texture, TD, animation


Share