ILMxLAB Character Artist - Expression of Interest

CG Artist San Francisco, CA


Position at ILMxLAB

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary

*Remote Work Option Available*

The Character Artist is a key member of the art team at ILMxLAB who works closely with Concept and other Character Artists to define and refine distinctive, memorable characters. You proactively seek opportunities to elevate the game, enjoy finding emerging technologies that improve the pipeline, embrace constructive feedback, and thrive in a fast-paced environment.

We are looking for an artist who reflects the innovative spirit, creative talent, production excellence, inclusive mindset and passion for great storytelling that define ILM & ILMxLAB.

What you’ll do

  • Partner with Concept, Design, and the Senior Character Artist to conceptualize and model characters along with their hard surface accessories based on original art and photographic reference.
  • Work closely with our look-development team to create and apply textures and materials with aesthetic appreciation for real-world references, run-time lighting and story driven aesthetics.
  • Create high quality character models and materials/shaders including in-game and high-resolution assets.
  • Partner with the character technical directors to help define modeling standards for rigging, deformation, and simulation within performance budgets, and other run-time requirements.
  • Become familiar with new tools, performance capture hardware, software and data, and other emerging modeling techniques.
  • Work within deadlines and display strong time management skills.

What we’re looking for

  • 3+ years of professional experience as a character artist in games, film, feature animation, or other related fields.
  • MFA or equivalent experience required.
  • Previous experience as a Character Artist on at least one released title.
  • Proficient in Maya, ZBrush or Mudbox and Photoshop. Knowledge of Mari a bonus. Unreal experience preferred.
  • Able to work with a high degree of self-direction and balance multiple tasks at once.
  • Self motivation and a passion for the VR/AR industry is essential.
  • Portfolio showing the following:
  • Detailed knowledge of human and animal anatomy, with example character and costume designs across multiple styles or genres
  • Aesthetic appreciation for composition, proportion, mass and volume, light, lighting and color
  • 3D sculpting and modeling abilities interpreting 2D concept
  • Strong paint skills, multi-layered materials and effective texture layout
  • Clear examples of how to emulate real-world materials in CG while considering hardware performance
  • Knowledge of garment tailoring, cloth simulation and mesh construction built to deform in a realistic manner in real-time
  • Extra points for facial blendshapes and correctives, pose space deformation shapes, animated wrinkles and normal maps, hair and fur, body kits and accessories

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.