Layout Supervisor (2020 Start)

CG Artist Sydney, Australia


Description

Position at Industrial Light & Magic

ILM opened its Sydney studio in the summer of 2019. The youngest of all of the ILM studios, the Sydney studio leverages the expertise and technological know-how developed over 40 years at Industrial Light & Magic combined with the top artists and technicians in the region. Knowledge and culture flow freely between the company’s five studios and the global team shares tools and workflow allowing for seamless collaboration on all shared projects.

As we grow ILM Sydney, we are seeking a Layout Supervisor to join the team and be a part of this exciting opportunity.

Within ILM, the layout team acts as a central hub for all shot preparation to ensure continuity and camera accuracy in CG Elements. The Layout Supervisor works independently and under the VFX Supervisor as the leader of the layout crew. The Layout Supervisor approves shotwork, advises layout artists on aesthetic changes, and is responsible for the final aesthetic look and accuracy of matchmoves and layout shots sent to the VFX Supervisor. This artist works closely with production to schedule and cast shotwork, bid new or existing shots, and help estimate crewing needs and oversees all outsourced layout work, ensuring that any vendor’s work is held to the same standard as work completed internally or at any ILM facility.

Primary Responsibilities

  • Responsible for the most complex layout and set ups; works independently with minimal supervision
  • Provide leadership, guidance and direction to the layout team.
  • Work with the CG Supervisor and Production Manager to bid, schedule, and cast shotwork
  • Gives Layout team technical and aesthetic instruction for a shot or sequence
  • Troubleshoot issues related to shotwork or layout pipeline.
  • Converts background plates to create digital motion files that match the plate photography. This includes animating any live action character or relative object in the scene.
  • Generate 2D Compositing elements, while maintaining the accuracy of camera perspective.
  • Model the set geometry used to create the matchmove and environment for other departments.
  • Light, render and composite files with the background to judge the move.
  • Create original all-CG camera animation.
  • Special projects as necessary
  • Mentor artists, teach show specific training courses, and troubleshoots shots/pipeline issues if the Layout Artist cannot.
  • Work closely with other discipline supervisors, including CG Supervisor and VFX Supervisor.
  • Responsible for delivering feedback to artists, both constructive and positive
  • Responsible for there own shot-work, this includes building 3D geometry and maintaining continuity for entire sequences of shots and creating new camera moves based on either existing or synthetic plate photography following the cinematic feel of the project.

Required Skills / Technical Competencies

  • Ability to reproduce exact camera moves within a computer environment.
  • Understanding of photography and the effects of different lenses on perspectives.
  • Advise on layout workflow and pipeline recommendations.
  • Good written and oral communication skills including strong interpersonal skills.
  • Must have a willingness to learn new tools, proven ability to be detail-oriented and to work efficiently within a production environment.
  • Excellent problem solving skills including the ability to work under tight deadlines.
  • Advanced knowledge of UNIX, Softimage, Maya and/or XSI.
  • Must have a willingness to learn new tools, proven ability to be detail-oriented and to work efficiently within a production environment.
  • Excellent problem solving skills including the ability to work under tight deadlines.
  • Demonstrable experience of mentoring and developing artists

Preferred Skills / Competencies

  • Experience in gathering information on location for Matchmovers is a plus.
  • Background in previz or rough layout a plus
  • Education / Experience
  • Bachelor’s Degree in Computer Graphics, Fine Arts, Design or Photography
  • 6+ years relevant professional experience in a leadership role on a VFX film or CG animated project
  • Extensive experience as an artist, animator, or camera operator.
  • On-set experience
  • Experience working across different studios/locations and time zones


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