Creature Modeler

CG Artist Sydney, Australia


Description

Position at Industrial Light & Magic

ILM opened its Sydney studio in the summer of 2019. The youngest of all of the ILM studios, the Sydney studio leverages the expertise and technological know-how developed over 40 years at Industrial Light & Magic combined with the top artists and technicians in the region. Knowledge and culture flow freely between the company’s five studios and the global team shares tools and workflow allowing for seamless collaboration on all shared projects.

As we grow ILM Sydney, we are seeking a Creature Modeler to join our team of artists and be a part of this exciting opportunity.

With an emphasis on anatomy and form, the Creature Modeler will create three dimensional CG characters to be painted, enveloped and animated by the creature development team.

Primary Responsibilities

  • Creates three-dimensional creatures for the Animator and Technical Director. Employs specific software tools to build the geometric structure of the object and ensures that the model will satisfy the requirements of the production.
  • In building creatures, the modeler must incorporate technical expertise, artistic ability, and a basic understanding of animation.
  • Works with production team (Sr. Modeler, Technical Directors and Animators) to determine the “look” for an object.
  • Builds the geometry of computer graphic models, with an understanding of how the geometry will be used in the production process.
  • Performs other tasks related to the creation of computer-generated animation.

Education / Experience

  • Bachelor’s degree in Fine Arts or equivalent with a thorough understanding of anatomy, character design, and animation
  • Portfolio demonstrating traditional artistic skills including illustration, and sculptural abilities a plus

Required Skills / Competencies

  • Proven experience creating digital creatures or characters in a feature film or production
  • Environment
  • Requires familiarity with film and video post production techniques and with computer graphic techniques

Required Technical Skills

  • 2-3 years Zbrush, Maya, and facial development experience and/or a demonstrated desire to develop computer skills. Knowledge of UNIX is a necessity as to navigate through ILM’s production pipeline.

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.


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