ILMxLAB Creature Technical Director
We’re on a mission: building the future. We are lucky to work in an amazing fusion of development where exceptional, interactive & immersive stories combine with groundbreaking visuals and sound. That spectacular mash-up results in unparalleled real-time worlds. Building and releasing these experiences, we endeavor to raise the bar as high as we possibly can. The result is powerful, story-based immersive entertainment.
It is our great fortune to be standing at the crossroads - unconstrained by a specific title or universe - in a highly creative & highly technical environment that thrives on collaboration. If that sounds interesting, jump in! Our team is growing. We're looking for talented and driven creative technologists to help design and build the next generation of premium immersive stories. Virtual reality, mixed reality, real-time cinema, theme park entertainment and narrative-based experiences - our goal is to expand and enhance creative storytelling as it’s never been done before!
Have a look at the description below. If it sounds like you, send us your stuff!
- Collaborate with dev team to advance the state of real-time rendered immersive experiences, striving for highest possible visual representation of characters while ensuring optimal performance.
- Design, build and test advanced animation rigs, setups, systems and workflows for a variety of ultra high-end characters, creatures, vehicles and props via Maya, Unreal and ILM's proprietary toolsets.
- Assist in development & maintenance of systems and workflows for animating and rigging characters which expedite our character setup and animation process, as well as writing scripts to facilitate art production when required.
- Maintain understanding of industry gold-standard, as well as monitoring promising new techniques, in terms of available tools & systems - via Maya, Unreal, etc. - for skeletons, facial animation methodologies, and constraints used for character animation.
- Develop familiarity & understanding of proprietary toolsets & workflows in the ILM pipeline, integrating as necessary with established best-practices for real-time production workflow, adapting and evolving to solve problems within that hybrid framework. This position calls for an individual who enjoys the difficulty of solving problems, with a keen attention to detail and sense of anticipation.
- Consult in development of breakdowns, task lists, estimates, schedules, milestones and overall project goals as necessary; participate in project stand-ups, meetings, and reviews.
- Actively participate in concept testing of new ideas and building of rapid prototypes.
Required Skills / Experience
- Minimum 3 yrs experience as a Character TD, Technical Artist-Rigger or Technical Animation Setup role for AAA game development, directly supporting the production with rigging, scripting & tool development.
- Minimum 3 yrs production experience with Maya, Maya API
- Excellent working knowledge of scripting - Maya Python/PyMEL, C++ API, and PySide/PyQt GUI design experience
- A strong understanding of the real-time art production pipeline & process for different types of asset creation - with super-powered understanding of potential pitfalls for movement mechanics & deformation.
- Strong grasp of basic of animation principles, clear understanding of anatomy, kinematics & deformation
- Extensive experience with integration of performance capture animation for both body & face
- Experience with run-time, blend-tree based animation systems. Unreal and Maya experience preferred.
Desired Skills / Experience
- Strong understanding of Unreal Animation features & toolsets: blueprints, component anims, physics-based anims, Sequencer, Matinee
- Experience with cloth, hair, fracturing and rigid simulations
- Working knowledge of Linux, Perforce, Linear Algebra
- VFX production experience
- Experience or interest in the creation of VR & MR experiences