Realtime Technical Director

CG Artist Vancouver, BC


Description

Position at Industrial Light & Magic

Position Summary

Realtime TDs can independently light, render, and do moderate-level compositing of very complex shots. We are seeking Artists who can not only produce high quality shots on post-production VFX shots, but also apply real-time rendering concepts to produce virtual production content for our StageCraft LED Volumes.

This fusion of high-end graphics and immersive storytelling means creating unparalleled scenes that raise the bar for film-making. We continue to push the boundaries of what’s possible. We are looking for talented and driven technologists, artists and designers to join our collaborative, creative, and highly technical work environment.

What You’ll Do

  • Work with VFX Supervisors, Show Leadership and Concept Artwork to design lighting setups for environments, characters and interactive assets
  • Collaborate with the Stage team to deliver the finaled load to the designated StageCraft shot, sent directly to the operators on-set
  • Utilize dynamic lighting tools, real-time raytracing, image based lighting, 3d colour-adjustment tools, light baking strategies, participating media, and real-time rendering, on a daily basis
  • Work with the rest of the team to deliver scenes that match the desired targets for aesthetics, performance and stage control
  • Participate in improving workflows, optimizations, and best practices
  • Identify, triage, and fix bugs as required, working with engineering and relevant departments
  • Take final content to a high degree of polish and optimization
  • Ability to take problem solving into their own hands and present self-driven solutions

What We’re Looking For

  • 5+ years experience in 3D game development or Animation/VFX Film studio
  • Strong aesthetic sense for lighting and colour theory
  • Strong technical understanding of current real-time lighting tool sets including atmospheric effects, post processing, colour grading and HDR IBL workflows
  • Experience with Unreal/Unity or equivalent real-time platform: dynamic and baked lighting workflows and physically-based rendering
  • Shaders: in-depth knowledge of real-time shader implementations and limitations
  • Demonstrated experience and knowledge in working with multiple data types and scene aggregation scenarios.
  • Fluency in working in Linux
  • Collaborative mindset, can take direction, and know what looks good and why
  • Excellent communication, organization and problem-solving skills, and self-motivated
  • A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications
  • Nice to have:
    • Strong traditional art, photography or film studies background
    • Experience in multiple VFX pipeline departments with a wide range of CG skills
    • Proficient with profiling tools in the examination & diagnosis of performance issues related to lighting
    • Experience with one or more of the following: Maya, Unity, Unreal, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke, Zeno
    • Interest and capacity to work with proprietary tool sets
    • Python experience

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, sexual orientation, gender identity, disability, protected veteran status or any other basis prohibited by federal, state or local law. Lucasfilm fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world. **FOR U.S. BASED NEW HIRES ONLY:** We are taking a responsible approach to creating environments that allow us to do what we do best - entertain and inform millions around the world. As part of our commitment to health and safety, COVID-19 vaccines are required for current U.S. salaried and non-union hourly employees, as well as all newly hired U.S. employees.


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