Creature Technical Director

CG Artist Sydney, Australia


Position at Industrial Light & Magic

Position Summary

Creature TDs are responsible for setting up and running flesh-surface, hair, cloth, rigid body simulations as well as able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.

Primary Responsibilities

  • Set up and run proprietary cloth, hair, flesh surfaces and rigid body simulations
  • Hero-creature enveloping using a combination of commercial software packages and proprietary tools
  • Run flesh-volume simulations
  • Wrangle creature rigging issues for artists in other disciplines
  • Mentor entry level artists
  • Script utilities/tools/plug-ins in various software packages
  • Create dynamic simulations in packages such as Maya/XSI
  • Wrangle creature pipeline issues for artists in other disciplines, such as:
    • MOCAP data re-targeting in XSI/Maya;
    • Act as wrangler for a creature and/or a specific technique used across multiple creatures

Education / Experience

  • Bachelor's degree or equivalent degree in Computer Science, computer visualization, or computer animation required
  • At least 3 years work experience required in 3D CGI for digital animation, visual effects or producing cg characters and creatures for visual media
  • At least 3 years work experience as a Maya rigger in digital animation, visual effects, games, commercials or producing cg characters and creatures for visual media

Required Skills / Competencies

  • Drive for result
  • Plans well and Manages Priorities
  • Stay Agile and Flexible
  • Good social skills and communication skills
  • Thinks Analytically and innovatively
  • Always curious and seek for new learning opportunities

Required Technical Skills

  • Proficiency with Linux is required
  • Expertise with Maya and Massive is required
  • Experience with python scripting