Creature Technical Director

CG Artist Sydney, Australia


Description

Position at Industrial Light & Magic

The youngest of all of the ILM studios, the Sydney studio leverages the expertise and technological know-how developed over 40 years at Industrial Light & Magic combined with the top artists and technicians in the region. Knowledge and culture flow freely between the company’s five studios and the global team shares tools and workflow allowing for seamless collaboration on all shared projects.

As we grow ILM Sydney, we are seeking creature technical directors to join the team and be a part of this exciting opportunity.

Position Summary
Creature technical directors are responsible for setting up and running animation rigs, flesh-surface, hair, cloth, rigid body dynamics as well as being able to wrangle creature asset and pipeline issues proficiently under the direction and guidance of their leads and supervisors.

Primary Responsibilities
  • Setup and run proprietary cloth, hair, fur, feather, flesh and rigid body simulations
  • Setup and maintain hero animation puppet rigs for both deforming and rigid assets
  • Manage communication with the modelling/animation/lighting departments to continually improve assets
  • Troubleshoot creature rigging and pipeline issues for artists in other departments (for example, animation)
  • Support creature specific workflows where necessary for other departments
  • Support and enhance the Creature departments working standards and conventions within Rigging, Simulation, and Pipeline
  • Work within Production deadlines
  • Mentor entry level artists
Required Technical Skills
  • A sound understanding of Maya Rigging concepts and principles
  • Maya's deformation stack and layering deformers
  • Working knowledge of Simulation concepts
  • Basic understanding of anatomy and locomotion for bipeds and quadrupeds
  • Communicate technical knowledge through various mixed media forums (documentation)
Desirable Technical Skills
  • Experience using a modular rigging system
  • Script utilities/tools/plug-ins in various software packages using python
  • Experience setting up and running cloth, hair, and muscle simulations in Houdini
  • c++ maya plugin development
  • Vex houdini experience
  • Proficiency with the Linux operating system  
Required General Skills / Competencies
  • Attention to detail
  • Thinks analytically and innovatively
  • Enjoys creative problem solving
  • Good social and communication skills
  • Encourages collaboration
  • Remains agile and flexible under pressure  
  • Plans well and manages priorities
  • Welcomes new learning opportunities
Education / Experience
  • Bachelor's degree or equivalent degree in Computer Science, computer visualization, or computer animation required
  • At least 3 years work experience required in 3D CGI for digital animation, visual effects or producing cg characters and creatures for visual media
  • At least 3 years work experience as a Maya rigger in digital animation, visual effects, games, commercials or producing cg characters and creatures for visual media

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, sexual orientation, gender identity, disability, protected veteran status or any other basis prohibited by federal, state or local law. Lucasfilm fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world. **FOR U.S. BASED NEW HIRES ONLY:** We are taking a responsible approach to creating environments that allow us to do what we do best - entertain and inform millions around the world. As part of our commitment to health and safety, COVID-19 vaccines are required for current U.S. salaried and non-union hourly employees, as well as all newly hired U.S. employees.


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