Digital Paint Supervisor

CG Artist London, United Kingdom


Description

Position at Industrial Light & Magic

Position Summary

The Digital Paint Supervisor manages a team of Digital Paint Artist that restore background plates and create digital articulate mattes.

Primary Responsibilities

  • Works with Production to schedule work, and ensure that all targets are met.
  • Actively coaches, mentors and develops artists at all levels within the Roto/Paint Team.
  • Assigns work based on an evaluation of the team members skillsets.
  • Works with Compositing Supervisor to determine best course of action for complex shot issues.
  • Works with Production to determine which shots are suitable to send to Third Party Partners in different time zones, and gives direction to those partners on how to approach Roto/Paint tasks.
  • Has demonstrated an excellent artistic eye, a strong eye for color and grain structures with the ability to match saturation, hues and black points from multiple sources to create a cohesive final montage.
  • Hits given notes, but is proactive in offering suggestions and alternate approaches and giving artistic feedback to other Roto/Paint Artists.
  • Able to handle complex shots with heavy motion blur, lots of layers and use a combination of techniques when dealing with tricky wire removals and clean plates.
  • Is technically proficient to perform all roto/paint tasks with proprietary and/or off-the-shelf software packages.
  • Demonstrates a strong proficiency with 3d/stereoscopic Roto and Paint work and paint on Comp work.
  • Ability to use layout and DM cameras in Nuke.
  • Ability to create generic scripts and templates to be used by other artists.
  • Solid understanding of image pipeline from capture to delivery. Practical use of this knowledge to maintain the highest quality image possible. (i.e. concatenating transforms, color corrections, etc)
  • Actively works across departments in shot groups. Provides updates to production and other artists on shot progress.

Education / Experience

  • Bachelor's degree or equivalent experience in Visual Effects or CG related field
  • Proven experience in computer graphics, animation or video.

Required Skills / Competencies

  • Experience with Silhouette and Nuke.
  • Computer proficiency including UNIX operating system; the ability to learn software and adapt scripts.
  • Must have an understanding how their work fits into the pipeline and it’s affect on upstream and downstream departments.
  • Must have a willingness to learn new tools, a proven ability to be detail-oriented, and problem solving skills.
  • Ability to work under tight deadlines and to work efficiently within a production environment.


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