Technical Artist - Casual Mobile Games

Art Portugal, Portugal


Description


  • Job Title - Technical Artist - Casual Mobile Games

  • Reports Into - Head of Art

  • Location - Hybrid/ Almada

A Little Bit about Kwalee….

Kwalee is one of the world’s leading multiplatform game developers and publishers, with well over 900 million downloads worldwide for mobile hits such as Draw It, Teacher Simulator, Let’s Be Cops 3D, Airport Security and Makeover Studio 3D. We also have a growing PC and Console team of incredible pedigree that is on the hunt for great new titles to join TENS!, Eternal Hope, Die by the Blade and Scathe.

What’s In It For You?

  • Profit sharing scheme - we win, you win 

  • Quarterly Team Building days

  • Pitch and make your own games on Creative Wednesdays! 

  • Flexible working hours - we trust you to choose how and when you work best

  • All the equipment that you need to be properly set up

Are You Up To The Challenge?

As a Technical Artist you are the bridge between several teams, technology, art, QA and production. Through your efforts the team should be able to produce their best work in a shorter space of time because of the tools and processes you help create, and our games should be able to appeal to the biggest audiences because you will help make them visually more interesting and run smoothly on a wide range of devices.

Your Team Mates

With the stroke of their brushes, our game art teams bring vibrance and colours to the lights and clockwork of our Kwalee games. As creative doers, they not only offer look and feel, but they also use time and business constraints to solve aesthetical challenges unsolvable by clever design.

What Does The Job Actually Involve?

  • Working closely with the art team and other team disciplines to create tools, techniques and pipelines that makes it easier and faster for artists to create their best work

  • Create shaders, effects and visual improvements that to elevate the look of the game

  • Collaborate with the Art Leads to help elevate the art expectations for the game and create plans to help realize them.

  • Support the technology team and create tools to help make it easier for creativity and technology to co-exist.

  • Optimization of game assets to ensure that the game runs as well as it can on the broadest range of devices.

  • Providing feedback based on your expertise on a wide range of games.

Your Hard Skills

  • A minimum of 3 years experience in a Tech Art role, working in Unity, on commercially released products.

  • Thorough knowledge of the Unity engine, particularly optimization, VFX, shaders and render pipelines.

  • Detailed knowledge of art creation packages, including Photoshop, 3DS Max, and other industry standard tools.

  • Excellent pipeline definition skills, able to define how art goes from the team into the game.

  • Ability to work creatively in a demanding team environment.

  • Absolute passion for playing and making video games, especially mobile games.

  • Strong creative ideas and imagination, able to entertain players with challenges, humor, surprises and fun.

  • Positive attitude, self driven and able to work alone or as part of a team.

Desirable

  • Coding / prototyping skills.

  • Skills in animation, motion design and/or special effects

  • Experience with UI implementation inside of Unity.

Your Soft Skills

Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues. 

We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.

A Little More About Kwalee

Founded in 2011 by David Darling CBE, a key architect of the UK games industry who previously co-founded and led Codemasters, our team also includes legends such as Andrew Graham (creator of Micro Machines series) and Jason Falcus (programmer of classics including NBA Jam) alongside a growing and diverse team of global gaming experts.

Everyone contributes creatively to Kwalee’s success, with all employees eligible to pitch their own game ideas on Creative Wednesdays, and we’re proud to have built our success on this inclusive principle.

We have an amazing team of experts collaborating daily between our studios in Leamington Spa, Lisbon, Bangalore and Beijing, or on a remote basis from Turkey, Brazil, Cyprus, the Philippines and many more places around the world. We’ve recently acquired our first external studio, TicTales, which is based in France. 

We have a truly global team making games for a global audience, and it’s paying off: - Kwalee has been voted the Best Large Studio and Best Leadership Team at the TIGA Awards (Independent Game Developers’ Association) and our games have been downloaded in every country on earth - including Antarctica!