Technical Artist - Casual Games

Art Bangalore, India


  • Job Title - Technical Artist - Casual Games

  • Reports Into - Head of Art

  • Location - Hybrid/ Bangalore

A Little Bit About Kwalee….

Kwalee is one of the world’s leading multiplatform game developers and publishers, with well over 900 million downloads worldwide for mobile hits such as Draw It, Teacher Simulator, Let’s Be Cops 3D, Airport Security, and Makeover Studio 3D. We also have a growing PC and Console team of incredible pedigree that is on the hunt for great new titles to join TENS!, Eternal Hope, Die by the Blade, and Scathe.

What’s In It For You?

  • We want everyone involved in our games to share our success, that’s why we have a generous team profit-sharing scheme from day 1 of employment

  • In addition to a competitive salary, we also offer private medical cover and life assurance

  • Creative Wednesdays! (Design and make your own games every Wednesday)

  • 20 days of paid holidays plus bank holidays

  • Great work-life balance with flexible working hours

  • Quarterly team building days - work hard, play hard!

  • Monthly employee awards

  • Free snacks, fruit, and drinks

Are You Up To The Challenge?

“I am a catalyst for helping great artists bring their work to the masses without making compromises for technical reasons.”

Your Team Mates

With the stroke of their brushes, our game art teams bring vibrance and colors to the lights and clockwork of our Kwalee games. As creative doers, they not only offer a look and feel, but they also use time and business constraints to solve aesthetical challenges unsolvable by clever design.

What Does The Job Actually Involve?

  • Working closely with the art team and other team disciplines to create tools, techniques, and pipelines that make it easier and faster for artists to create their best work

  • Create shaders, effects, and visual improvements to elevate the look of the game

  • Collaborate with the Art Leads to help elevate the art expectations for the game and create plans to help realize them.

  • Support the technology team and create tools to help make it easier for creativity and technology to co-exist.

  • Optimization of game assets to ensure that the game runs as well as it can on the broadest range of devices.

  • Providing feedback based on your expertise on a wide range of games.

Your Hard Skills

  • A minimum of 3 years experience in a Tech Art role, working in Unity, on commercially released products.

  • Thorough knowledge of the Unity engine, particularly optimization, VFX, shaders and rendering pipelines.

  • Detailed knowledge of art creation packages, including Photoshop, 3DS Max, and other industry-standard tools.

  • Excellent pipeline definition skills, able to define how art goes from the team into the game.

  • Ability to work creatively in a demanding team environment.

  • Absolute passion for playing and making video games, especially mobile games.

  • Strong creative ideas and imagination, able to entertain players with challenges, humor, surprises, and fun.

  • Positive attitude, self-driven, and able to work alone or as part of a team.

Your Soft Skills

Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colors, beliefs, sexual orientations, genders, and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues. 

We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.

A Little More About Kwalee

Founded in 2011 by David Darling CBE, a key architect of the UK games industry who previously co-founded and led Codemasters, our team also includes legends such as Andrew Graham (creator of Micro Machines series) and Jason Falcus (programmer of classics including NBA Jam) alongside a growing and diverse team of global gaming experts.

Everyone contributes creatively to Kwalee’s success, with all employees eligible to pitch their own game ideas on Creative Wednesdays, and we’re proud to have built our success on this inclusive principle.

We have an amazing team of experts collaborating daily between our studios in Leamington Spa, Lisbon, Bangalore, and Beijing, or on a remote basis from Turkey, Brazil, Cyprus, the Philippines, and many more places around the world. We’ve recently acquired our first external studio, TicTales, which is based in France. 

We have a truly global team making games for a global audience, and it’s paying off: - Kwalee has been voted the Best Large Studio and Best Leadership Team at the TIGA Awards (Independent Game Developers’ Association) and our games have been downloaded in every country on earth - including Antarctica!