IMXLAB Producer
RESPONSIBILITIES:
- COLLABORATE WITH DEV TEAM TO ADVANCE THE STATE OF REAL-TIME RENDERED IMMERSIVE EXPERIENCES, STRIVING FOR HIGHEST POSSIBLE VISUAL FIDELITY AS WELL AS ARTISTICALLY INNOVATIVE AND COMPELLING PERFORMANCES.
- WORK CLOSELY WITH THE CREATIVE LEADS TO PRODUCE CAPTIVATING, STORY-DRIVEN AND ACTION-PACKED OR DRAMATIC MOMENTS THAT FIT WITHIN THE STYLE AND PACING OF THE TITLE.
- DELIVER BLOCKING ANIMATICS AND QUICK DRAFT ANIMATIONS FOR PROOF OF CONCEPTS
- ESTABLISH A GOOD UNDERSTANDING OF THE EXISTING TOOLS AND PIPELINES; EXPERIMENT / CHAMPION OPPORTUNITIES FOR IMPROVEMENT.
- HELP DEFINE AND ACT AS A KEY CUSTOMER FOR NEW TECHNOLOGY INVESTMENTS AND PIPELINE DEVELOPMENT..
- COLLABORATE IN DEVELOPMENT OF BREAKDOWNS, TASK LISTS, ESTIMATES, SCHEDULES, MILESTONES AND OVERALL PROJECT GOALS AS NECESSARY. MONITOR PROGRESS OF ANIMATION DELIVERABLES
- PREP OR ASSIST IN MO-CAP SHOOTING SESSIONS (CASTING, CHOREOGRAPHY, MOTION LIST, DIRECTION, ETC.)
REQUIRED SKILLS / EXPERIENCE:
- 7+ YEARS’ EXPERIENCE ANIMATING CHARACTERS – IN 3D GAME DEVELOPMENT – WITH MULTIPLE TITLES SHIPPED.
- DEEP EXPERIENCE AND UNDERSTANDING OF CREATING AND EDITING ANIMATION GRAPH / NODE SYSTEMS FOR GAME ENGINES.
- MAYA & FBX: IN-DEPTH KNOWLEDGE, EXPERIENCE WITH
- EXPERIENCED IN THE DEVELOPMENT OF STORYTELLING DRIVEN BY CHARACTER PERFORMANCES THAT UTILIZE REALISTIC CHARACTER ANIMATION
- ADAPTABLE, WILLING TO LEARN NEW PROCESSES AND TECHNICAL SKILLS WITH AN ENTHUSIASM FOR NEW IDEAS, TOOLS AND PLATFORMS.
- FLEXIBLE AND WILLING TO ACCEPT DIRECTION, INPUT FROM OTHERS.
DESIRED SKILLS / EXPERIENCE:
- EXPERIENCE OR INTEREST IN THE CREATION OF VR & AR EXPERIENCES
- PASSION FOR PLAYING AND MAKING GAMES
- VFX ANIMATION (SHOT PRODUCTION) / PIPELINE EXPERIENCE
- UNREAL: EXTENSIVE EXPERIENCE WORKING WITH ANIMATION TOOL SETS IN UE 3 OR 4.
- MFA OR EQUIVALENT EXPERIENCE
- ADDITIONAL ANIMATION SOFTWARE EXPERIENCE (EX: HOUDINI) WOULD BE CONSIDERED A PLUS
A PORTFOLIO / REEL SUBMISSION IS REQUIRED. IT SHOULD DEMONSTRATE:
- EXCEPTIONAL ARTISTIC SENSIBILITIES IN HUMAN & ANIMAL LOCOMOTION, STORYTELLING THROUGH THE PERSONALITY OF EXPRESSIVE GESTURE, TIMING AND CHARACTER DEVELOPMENT.
- EXAMPLES OF GAME-READY ANIMATIONS COMBINING LAYERED BLENDING, OVERLAYS, IK AND OTHER RUN-TIME SYSTEMS.
- EXAMPLES OF KEYFRAMED PERFORMANCE TO NARRATIVE, FOR BODY, FACIAL AND LIP-SYNCH IN BOTH HUMAN AND STYLIZED FORMS.
- STRONG EXPERIENCE IN MO-CAP EDITING, FROM SOURCE DATA THROUGH TO COMPLETE, FINAL MOTION FOR BOTH FULL BODY AND FACIAL.
- ADDITIONAL RELEVANT EXAMPLES OF ANIMAL OR QUADRUPED MOTION, MECHANICAL AND RIGID BODY MOTION, VISUAL EFFECTS AND USE OF SECONDARY MOTION SIMULATION / SOLUTIONS.
**A DETAILED BREAKDOWN OF YOUR WORK IN EACH SECTION OF THE REEL IS REQUIRED**