Facial Rigger
Description
Key Responsibilities
Must Have
- 5+ years of experience with significant creature/character projects
- Thorough knowledge of their area of character specialization (i.e., body, face, mechanical rigs)
- In depth knowledge of FACS and Animal FACS
- Full working knowledge of Maya
- Needs to be comfortable with the more technical aspects of character/creature work where appropriate and have strong visual and artistic skills
- Familiarity with pipeline issues and a typical character/creature-heavy post-production environment
- Extensive understanding of human and animal anatomy
- Understanding of the fundamental laws of physics
- Proficiency in mathematics (linear algebra)
- Fundamental animation knowledge
Nice to Have
- Programming or scripting skills (i.e., MEL, Python, C++)
- Experience in USD / Solaris / Houdini
- Knowledge of Facial Capture, MetaHuman, and other facial capturing tools
About You
- Good communication skills
- Team oriented
- Courteous and helpful
- Pro-active
- Adaptable
- Able to take direction well
- Good organizational skills
Please note that this is a unionized position and will be covered by a collective agreement between DNEG and IATSE, in the coming months. As a unionized employee, you will be required to join the union and will benefit from the conditions set out in the collective agreement. Union dues will be required once the collective agreement is in place.
About Us
We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film,
television, and multiplatform content. We employ more than 9,000 people
with worldwide offices and studios across North America (Los Angeles,
Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali,
Chennai, Mumbai) and Australia (Sydney).