Software Developer - Creature Performance, Core

Production Technology, Software Product Development London, United Kingdom Western Site's (LON/VAN/MTL/TOR), United Kingdom


Description

Position at DNEG

Software Developer (All Levels) – Creature Performance, Core


 


At DNEG we are creating a team to push the boundaries of Creatures technology in Visual Effects and Feature Animation. Together with our artists we are sketching our vision of the future in Creatures and define the development that will turn such vision into a reality.


You will be a fundamental part of a multidisciplinary team working on frameworks, engines, tools and pipelines for Creatures’ animation rigs, simulation, animation, crowds and motion-capture.

We will work with you to make sure you feel fulfilled in having your skills and competences being used to contribute to our vision for the future of Creatures in alignment to your interests and ambitions.


As a Software Developer in the Creature Performance team, you will participate in the development of technologies that will deliver new and better deformers, kinematics, solvers and frameworks for rigging, creatures FX, crowds and animation. You will work with your peers to ensure these technologies interoperate nicely to deliver a consistent ecosystem and the best user experience for our artists.


We are looking for candidates who are passionate about digital creatures technology, knowledgeable about C++ and capable of applying and expanding their knowledge in algorithms designed to improve the performance and quality of our creatures.


As well as demonstrating technical skill and initiative, your ability to communicate between technical developers and non-technical artists and end users will help you thrive in this role. We encourage a technically creative attitude and are looking for individuals who are willing and able to bring their own solutions and ideas to the table. 


We follow Agile development methodologies and you will work closely with Product Owners and Stakeholders to understand artist needs and deliver bespoke software products. You will have influence in all aspects of the software development life-cycle; designing, supporting and maintaining software as well as integrating tools into our existing pipeline.


This is an exciting opportunity to join a growing Product Development department, contributing to the technology behind exceptional VFX and Feature Animation work, partnering with smart, creative and versatile teams of technologists and artists.

 


Must have: 

  • Degree in Computer Science, Computer Engineering, or relevant professional experience 
  • Programming experience in C++
  • Some experience in fields like geometry processing, deformable objects or kinematics
  • Experience developing plug-ins using the Maya or Houdini SDK

Nice to have: 

  • Experience in Python development
  • Experience developing scripts for Maya or Houdini
  • Experience developing solutions for crowds, rigging, cfx, animation or motion-capture
  • GPU programming experience

 


A note on Equal Opportunities

We would not be able to produce award-winning work without our Production Technology department, which is committed to nurturing an inclusive, diverse and exciting workplace. Our teams have a variety of backgrounds and originate from a number of different countries, working across the globe at the forefront of technology in the industry.  


About Us
We are DNEG, one of the world’s leading VFX and animation studios for the creation of award-winning feature film, television and multiplatform content. We employ nearly 8,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London) and Asia (Bangalore, Mohali,Chennai, Mumbai).