Texture Artist

Build Vancouver, Canada


Description

Position at DNEG

Texture Artists at DNEG create photo-realistic textures and other related maps or images for mapping onto 3D objects. You will be creating images to a high level of realism as part of the model and shading setup, from source photography, concept art and supervisor direction. You will work closely with the other members of the build department, and become fluent in our in-house software packages.

 

Must Have 

  • Minimum 3 years of high-end feature film experience
  • Proven high-end feature film VFX experience in Mari Software
  • Full working knowledge of Photoshop, or similar paint package
  • Strong visual skills, and a good eye for detail, scale, composition, colour and form
  • A good understanding of how the texture painting work fits into the bigger picture, particularly in relation to modelling, shading, and look development
  • Experience with windows or mac operating systems
  • Experience meeting deadlines while retaining high-quality work

 

Nice to Have

  • Knowledge of Maya, and/or rendering software
  • Knowledge of Body Paint, Deep Paint, or other 3D paint packages
  • Supporting artwork such as a portfolio

 

About You

  • Organized, proactive and a self-starter
  • A team player and clear communicator, and a keenness for collaboration
  • A team leader, approachable and personablewith strong motivational qualities
  • Adaptable and with a willingness to learn new skills and techniques – including proprietary software
  • Calm under pressure and committed to meeting production deadlines 
  • A positive, can-do attitude


About Us
We are DNEG, one of the world’s leading VFX and animation studios for the creation of award-winning feature film, television and multiplatform content. We employ nearly 8,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London) and Asia (Bangalore, Mohali,Chennai, Mumbai).