Software Developer Creature Performance
Description
Effects and Feature Animation. Together with our artists we are sketching our vision of the
future in Creatures and define the development that will turn such vision into a reality.
You will be a fundamental part of a multidisciplinary team working on frameworks, engines,
tools and pipelines for Creatures’ animation rigs, simulation, animation, crowds and motion-
capture.
We will work with you to make sure you feel fulfilled in having your skills and competencies
being used to contribute to our vision for the future of Creatures in alignment to your interests
and ambitions.
As a Software Developer in the Creature Performance team, you will participate in the
development of technologies that will deliver new and better deformers, kinematics, solvers
and frameworks for rigging, Creatures FX, crowds and animation. You will work with your
peers to ensure these technologies interoperate nicely to deliver a consistent ecosystem and
the best user experience for our artists.
We are looking for candidates who are passionate about digital Creatures technology,
knowledgeable about C++ and capable of applying and expanding their knowledge in
algorithms designed to improve the performance and quality of our Creatures.
As well as demonstrating technical skill and initiative, your ability to communicate between
technical developers, non-technical artists and end users will help you thrive in this role. We
encourage a technically creative attitude and are looking for individuals who are willing and
able to bring their own solutions and ideas to the table.
We follow Agile development methodologies and you will work closely with Product Owners
and Stakeholders to understand artist needs and deliver bespoke software products. You will
have influence in all aspects of the software development life-cycle; designing, supporting
and maintaining software as well as integrating tools into our existing pipeline.
This is an exciting opportunity to join a growing Product Development department,
contributing to the technology behind exceptional VFX and Feature Animation work,
partnering with smart, creative and versatile teams of technologists and artists.
experience
● Programming experience in C++
● Some experience in fields like geometry processing, deformable objects or
kinematics
● Experience developing plug-ins using the Maya or Houdini SDK
● Experience in Python development
● Experience developing scripts for Maya or Houdini
● Experience developing solutions for crowds, rigging, cfx, animation or motion-capture
● GPU programming experience
department, which is committed to nurturing an inclusive, diverse and exciting workplace. Our
teams have a variety of backgrounds and originate from a number of different countries,
working across the globe at the forefront of technology in the industry.
About Us
We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film,
television, and multiplatform content. We employ more than 9,000 people
with worldwide offices and studios across North America (Los Angeles,
Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali,
Chennai, Mumbai) and Australia (Sydney).
At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you!