Systems Designer, Player



Crystal Dynamics, a part of the Square Enix family and the studio behind Marvel’s Avengers and the award-winning Tomb Raider game franchise, is constantly on the hunt for top-tier gaming talent worldwide. We pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming. Our 25-plus years of game development experience, as well as our combined AAA games industry pedigree, has established us as one of best studios to work for today. Join us and help shape the future of the award-winning Tomb Raider franchise, Marvel’s Avengers, and the next Perfect Dark! 

Benefits for this full-time position include a competitive salary, 100% employer-paid medical, dental, and vision insurance options and plenty of days of paid time-off. 

Position Summary 

Crystal Dynamics is on the hunt for an experienced Systems Designer with a player focus. As Player Systems Designer, you will be responsible for working with the team to plan, prototype and build systems for player abilities and traversal mechanics, as well as showing demonstrable on-screen progress from concept to ship. Both theory and hands on work will be required. 
Essential Duties & Responsibilities 

  • Promote collaboration amongst designers and directors, objectively breakdown design principles and provide feedback when appropriate 
  • Work closely with Engineers and animators to produce clear, concise and fun mechanics and rules 
  • Coordinate closely with Level Designers to communicate the goals and specific needs of player and traversal design and provide regular updates to all related gameplay systems 
  • Design, adapt and scope features to the needs of production, the technical constraints of the project and the overall gameplay goals 
  • Maintain, test, iterate features from concept phase to final tuning  
  • Document player and traversal design clearly and concisely 

Competencies, Skills & Knowledge 

  • Clear, analytical thinker, with a proven ability to break gameplay design down into regular, reusable systems and articulate and document them 
  • Understanding system constraints as well as an understanding of game engine architecture and custom toolsets and able to deliver assets within the confines of real time engine constraints and programming demand 
  • Experience designing and tuning player abilities or traversal mechanics 
  • Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and design problem solving in engine 
  • Ability to work closely with all project disciplines to ensure clear communication, troubleshooting and efficiency 
  • Excellent knowledge of game design theory and principles 

Essential Requirements 

  • Game Design (specifically player systems and traversal design as opposed to level design) experience working on a quality PC/Console shipped title 
  • Visual scripting experience (ie Kismet, Blueprint, etc.) within Unreal Engine or equivalent
  • Understanding animation systems or experience collaborating closely with animators   

We are committed to identifying and implementing positive and persistent measures to ensure equal opportunity in the recruitment, hiring, development, training, promotion and compensation of a diverse team employee group. This includes persons of different race, color, creed, religion, sex, gender identity or gender expression, pregnancy, breastfeeding or medical conditions related to breastfeeding, genetic characteristic, sexual orientation, national origin, ancestry, medical condition, political affiliation, age, veteran status, uniform service member status, marital status, physical or mental disability, or citizenship, as well as any other classifications protected by applicable federal, state or local laws.