Senior Environment Artist

ART


Description

Crystal Dynamics, a part of the Square Enix family and the studio behind Marvel’s Avengers and the award-winning Tomb Raider franchise, is constantly on the hunt for top-tier gaming talent worldwide. We pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming. Our 25-plus years of game development experience, as well as our combined AAA games industry pedigree, has established us as one of best studios to work for today.

Benefits for this full-time position include a competitive salary, 100% employer-paid medical, dental, and vision insurance options and plenty of days of paid time-off.

Position Summary

Come be a part of the future of Tomb Raider! Crystal Dynamics is seeking a Senior Environment Artist for our growing team! In this role you will partner closely with creative leadership including Art Directors, Lead Artists, and Designers to create quality high-fidelity worlds for future AAA experiences. You are a highly collaborative and self-motivated professional, with demonstrable excellence in environment modeling, texturing, world building, and lighting. In addition to your work as an individual contributor you will mentor junior artists and help launch our creative teams to new heights.

Essential Duties & Responsibilities

  • Work in tandem with our Designers, a joined creative and technical effort to build worlds from initial concept to complete, polished form.
  • Responsible for the look and artistic integrity of the game.
  • Employ cutting edge 3D graphics techniques including: Working with physics-based spaces, high poly modeling (Maya and ZBrush). Baking maps from high-poly to game-res meshes, PBR shader creation and manipulation, modular environment construction and assembly techniques. Additionally, a senior must demonstrate strong visual composition skills to ensure the game’s presentation is of high value, artistically.
  • With strong drawing, texturing, and lighting skills and an excellent sense of spatial relations and structural logic, will be responsible for creating visually stunning, atmospheric, effective, and efficient natural and architectural environments.
  • Conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving
  • Use custom toolsets and deliver assets within the confines of real-time engine constraints and programming demands
  • Work independently and in tandem with Designers to complete assigned projects
  • Optimization of mesh and materials for real-time rendered environments
  • Mentorship of artists

Essential Requirements

  • 6+ years experience as an Environment Artist on multiple shipped AAA titles
  • Strong spatial sense and an eye for good composition
  • Strong sense of narrative set decoration
  • Maya, ZBrush (preferred), Substance Painter and Photoshop experience
  • Experience with physically based rendered art pipelines and related tools (Quixel, Substance, etc)
  • Able to showcase a professional, highly realistic portfolio
  • Traditional art background is a plus
  • Familiarity with Photogrammetry software is a plus

SPECIAL NOTE: ** A portfolio submission is required for this position. Please focus this portfolio on personal contributions to your professional projects. Please include a shot breakdown specifying what you were directly responsible for creating. Considered portfolios should include the following:

  • 10-15 best examples of your work (Maya renders in addition to in-game screen shots and video)
  • 3-5 Mesh shots (that show efficiency & good work process)
  • 3-5 Texture Sheets including albedo, spec and normal maps (that shows correct use of maps, efficient use of UV space, pbr compliant materials and artistic skill)
  • Example of lighting

Crystal Dynamics is an EOE and M/F/D/V Employer