Environment Artist



Crystal Dynamics is assembling a highly motivated, independent Incubation team in Bellevue, WA. We are building an inclusive, diverse culture where every team member is valued for the perspectives and results we each bring to the table. We plan, act, and deliver as an indie team within the Crystal Dynamics group of studios. 

Benefits for this full-time position include a competitive salary, 100% employer-paid medical, dental, and vision insurance options. 

Position Summary 

Crystal Dynamics is looking for a skilled Environment Artist that has achieved excellence in environment modeling, texturing and lighting! In this role you will work with our Lead Artist and Level Designer to create stunning and dynamic 3D environments for our games. We are seeking highly collaborative, passionate, independent, and motivated artists who will help define gaming for new generations of players. 

Essential Duties & Responsibilities 

  • Shape the experiences and areas of the game from start to finish while collaborating with the Art Lead, Design Lead, and Technical Art disciplines  
  • Contribute to the artistic execution of the environments in the game by modeling, texturing, applying materials, lighting, and assisting with layout 
  • Create both high-res and low-res textured game assets (modular, texture and material creation & implementation, PBR, environment lighting, etc)  
  • Work with Art Lead and Production to manage the environment art pipeline and determine what assets to keep in house and what to send out to our outsourcing partners 
  • Conceptualize and execute ideas within a schedule, while actively participating in technical and artistic problem solving 
  • Use custom toolsets to deliver environments and assets within the confines of real-time engine constraints 
  • Assist with outsourcing environment assets, both with feedback and intake/integration 
  • Capable of being self-motivated, able to prioritize tasks with your lead, and deliver to quality on time

Essential Requirements 

  • Professional experience as a mid-level environment artist working on 3d environments for real-time games, including significant contributions to a shipped title 
  • Portfolio that displays a keen eye for making aesthetically pleasing art, with some examples of both stylized and realistic work 
  • Experience with organic and hard surface modeling 
  • Technical understanding and ability to stay within frame rate, manage memory and budgets 
  • Experience with Unreal Engine or equivalent 

Preferred Requirements 
  • Traditional Art background

SPECIAL NOTE: ** A portfolio submission is required for this position. Please focus this portfolio on personal contributions to your educational and/or professional projects. Please include a shot breakdown specifying what you were directly responsible for creating.

We are committed to identifying and implementing positive and persistent measures to ensure equal opportunity in the recruitment, hiring, development, training, promotion and compensation of a diverse team employee group. This includes persons of different race, color, creed, religion, sex, gender identity or gender expression, pregnancy, breastfeeding or medical conditions related to breastfeeding, genetic characteristic, sexual orientation, national origin, ancestry, medical condition, political affiliation, age, veteran status, uniform service member status, marital status, physical or mental disability, or citizenship, as well as any other classifications protected by applicable federal, state or local laws.