Enemy Designer



Crystal Dynamics is assembling a highly motivated, independent Incubation team in Bellevue, WA. We are building an inclusive, diverse culture where every team member is valued for the perspectives and results we each bring to the table. We plan, act, and deliver as an indie team within the Crystal Dynamics group of studios. 

Benefits for this full-time position include a competitive salary, 100% employer-paid medical, dental, and vision insurance option. 

Position Summary 

Crystal Dynamics is on the hunt for an experienced Enemy Designer. As an Enemy Designer you will be responsible for working with the team to plan, prototype and build enemies and bosses for a combat focused game. Design responsibilities include but are not limited to creating new enemies, enemy behaviors, giving direction and feedback to animators and artists regarding the enemies, and tuning the enemies. These responsibilities require a high degree of knowledge and experience between code and content, as well as showing demonstrable on-screen progress from concept to ship. Both theory and hands on work will be required. 
Essential Duties & Responsibilities 

  • Promote collaboration amongst combat designers and directors, objectively breakdown combat design principles and provide feedback when appropriate 
  • Work closely with AI Engineers to produce clear, concise and fun enemy behaviors and rules that support the combat systems that a wide variety of players can relate to 
  • Collaborate with the entire team to ensure all combat systems meet project needs and have consistent demonstrable onscreen progress through rapid prototypes and routine onscreen deliverables of all systems from paper to ship 
  • Coordinate closely with AI programmers and Combat Level Designers to communicate the goals and specific needs of various combat systems and provide regular updates to all related gameplay systems 
  • Under minimal supervision: design, adapt and scope features to the needs of production, the technical constraints of the project and the overall gameplay goals 
  • Evaluate and initiate processes and features needed to improve and streamline any combat related production 
  • Maintain, test, iterate combat system-based features from concept phase to final tuning  
  • Document game mechanics and features quickly, clearly and concisely 

Competencies, Skills & Knowledge 

  • Clear, analytical thinker, with a proven ability to break gameplay design down into regular, reusable systems and articulate and document them 
  • Understanding combat system constraints as well as an understanding of game engine architecture and custom toolsets and able to deliver assets within the confines of real time engine constraints and programming demand 
  • Experience spec-ing and tuning enemies or bosses 
  • Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and design problem solving in engine 
  • Demonstrable organized approach to problem solving and time-management to meet strict production deadlines 
  • Ability to work closely with all project disciplines to ensure clear communication, troubleshooting and efficiency 
  • Excellent knowledge of game design theory and principles 

Essential Requirements 

  • 3-5 years of game design experience preferred
  • At least 1 AAA project shipped for current gen consoles in a combat systems design capacity, including primary responsibility developing enemies or bosses 
  • Visual scripting experience (Kismet, Blueprint, etc.) 

Bonus Skills & Experience  

  • Working knowledge of C++ 
  • Understanding of Visual Layout Game Editors 
  • Experience with Unreal Engine
  • Proprietary and/or pre-packaged development kit experience such as UDK 

We are committed to identifying and implementing positive and persistent measures to ensure equal opportunity in the recruitment, hiring, development, training, promotion and compensation of a diverse team employee group. This includes persons of different race, color, creed, religion, sex, gender identity or gender expression, pregnancy, breastfeeding or medical conditions related to breastfeeding, genetic characteristic, sexual orientation, national origin, ancestry, medical condition, political affiliation, age, veteran status, uniform service member status, marital status, physical or mental disability, or citizenship, as well as any other classifications protected by applicable federal, state or local laws.