Camera Designer

DESIGN


Description

Crystal Dynamics, a part of the Square Enix family and the studio behind Marvel’s Avengers and the award-winning Tomb Raider franchise, is constantly on the hunt for top-tier gaming talent worldwide. We pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming. Our 25-plus years of game development experience, as well as our combined AAA games industry pedigree, has established us as one of best studios to work for today. Join us and help shape the future of the award-winning Tomb Raider franchise, Marvel’s Avengers, and the next Perfect Dark!

Benefits for this full-time position include a competitive salary, 100% employer-paid medical, dental, and vision insurance options and plenty of days of paid time-off. 
 
Position Summary
 
Come be a part of the future of Tomb Raider!

This Gameplay Camera Designer, working under the Lead Player Designer, will be responsible for designing, implementing, and fine-tuning the gameplay cameras and custom level camera and cinematic transitions to ensure a player's smooth and seamless journey through a rich and epic narrative experience. A successful Camera Designer will be able to collaborate with Engineers, Animators and other Designers to create tools and camera solutions that will positively impact the player experience and create exciting moments within our dynamic worlds. 
 
Essential Duties & Responsibilities

  • Work with the lead player designer to understand the direction for gameplay and solve how to best present gameplay to the player 
  • Work with system designers to ensure coordination between gameplay systems and their on-screen representation 
  • Conceptualize, present, and execute ideas within a schedule, while actively participating in technical and design problem solving 
  • Coordinate directly with representatives of multiple departments to solve design challenges, create exceptional narrative storytelling, remove production bottlenecks and clearly communicate design needs 
  • Evaluate and initiate processes, tools, and camera features pertaining to title/franchise specific camera design 

Essential Requirements

  • 3-5 years of game design experience in a camera design role 
  • Able to set system requirements and drive implementation 
  • Contributed to camera design on 1+ AAA project (or equivalent)  
  • Demonstrated understanding of scripting and procedural systems  
  • A deep understanding of cinematography concepts and their application to games 

We are committed to identifying and implementing positive and persistent measures to ensure equal opportunity in the recruitment, hiring, development, training, promotion and compensation of a diverse team employee group. This includes persons of different race, color, creed, religion, sex, gender identity or gender expression, pregnancy, breastfeeding or medical conditions related to breastfeeding, genetic characteristic, sexual orientation, national origin, ancestry, medical condition, political affiliation, age, veteran status, uniform service member status, marital status, physical or mental disability, or citizenship, as well as any other classifications protected by applicable federal, state or local laws.