ANIMATION Redwood City, California


Crystal Dynamics, a part of the Square-Enix family, is constantly on the hunt for top-tier gaming talent worldwide. We pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming today. 20+ years of history creating fun and exciting titles for the world to enjoy as well as our studio’s 1000+ years of combined game industry experience provides a rich tapestry of tested and new ideas to draw from as have established us as one of the best studios in the world to work for.

Join now to be an Animator on our upcoming AAA franchise being built in our Redwood City studio, just south of San Francisco. Benefits for this full-time position include competitive salary, health insurance options to suit all lifestyles, generous paid time-off, as well as other studio and corporate perks, including a free 50,000’ foot athletic club, a campus by the Bay, and discounts on all of Square-Enix’s games and goodies. 
Position Summary:
Crystal Dynamics is looking for an outstanding and talented Animator with a jaw dropping portfolio to fill a major animation role in building AAA titles. This Animator will work collaboratively with our Lead Animator and other disciplines to deliver a cohesive suite of character animations, and will be able to demonstrate a thorough understanding of core animation systems needed to bring characters to life. Candidates should be driven, self-motivated, creative, and able to take direction. We are seeking a team player who is passionate about playing and creating World Class games, while bringing a fantastic personality and voice to the group. This position is open to mid-level animators, but more technically inclined animators are encouraged to apply as well.

Essential Duties:

  • Work directly with the department Lead and Senior Animators as well as Designers to identify and execute on the animation needs of the game.
  • Create 3D in-game animations that seamlessly mix with the animations of other team members.
  • Visually scripting animation graphs/ trees
  • Work under the guidelines of the Art Director to maintain the games visual identity.
  • Working in a collaborative environment where feedback is welcome.
  • Producing high quality animations on time.

Competencies, Skills & Knowledge:

  • Comfortable in both key frame and motion-capture animation.
  • Communicate effectively with creative and technical peers, as well as senior management.
  • Strong time management skills with a proven ability to focus on priorities and meet deadlines.
  • Ability to work cooperatively on a team spanning artists, programmers, and designers.
  • Able to maintain consistent style throughout project and maintain the target aesthetic.
  • Excellent attention to detail, with awareness of areas to compromise for best overall results.

Essential Requirements:

  • Previous experience in character animation for games in both gameplay and cinematic applications.
  • Able to work in a range of styles, from humorous/cartoony to realistic, and can maintain the appropriate style over the course of a project.
  • Experience creating animation trees and animation blending; previous experience with node-based animation editors like AnimGraph.
  • Basic understanding of all areas of character creation (mesh, texturing, skinning, IK).
  • Experience and proven ability in successfully creating and implementing both key-frame and motion capture.
  • Experience editing raw Motion Capture.
  • Excellent communication skills, proven ability to work within a team and passionate about games.
  • Strong proficiency in Maya.

Bonus Skills:

  • Previous experience with facial animation and/or facial solving software.
  • Experience with modern real-time game engines and editors like Unreal Editor.

A portfolio of work or reel is required to be considered for this role. Any applications without a portfolio or reel will not be considered.

Crystal Dynamics is an EOE and M/F/D/V employer.