Lead Enemy Designer

DESIGN


Description

Crystal Dynamics, a part of the Square Enix family and the studio behind Marvel’s Avengers and the award-winning Tomb Raider game franchise, is constantly on the hunt for top-tier gaming talent worldwide. We pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming. Our 25-plus years of game development experience, as well as our combined AAA games industry pedigree, has established us as one of best studios to work for today. Join us and help shape the future of the award-winning Tomb Raider franchise, Marvel’s Avengers, and the next Perfect Dark!

Benefits for this full-time position include a competitive salary, 100% employer-paid medical, dental, and vision insurance options and plenty of days of paid time-off. 

Position Summary

Come be a Part of the Future of Tomb Raider!

Crystal Dynamics is on the hunt for an experienced Lead Enemy Designer. As Enemy Designer you will be responsible for working with the Lead Designer, Lead Combat designer and Game Directors to plan, prototype and build combat systems that directly apply to a 3rd person action-adventure game. Design responsibilities include but are not limited to Enemy AI, combat behaviors, player weapons and tools, cover and melee-based mechanics. These responsibilities require a high degree of knowledge and experience between code and content, as well as showing demonstrable on-screen progress from concept to ship. Both theory and hands on work will be required. 
 
Essential Duties

  • Promote collaboration amongst combat designers and directors, objectively breakdown combat design principles and provide feedback when appropriate
  • Collaborate with the Lead Designer, Lead Combat Designer and Directors to ensure all combat systems related to a 3rd person action adventure meets project needs and have consistent demonstrable onscreen progress through rapid prototypes and routine onscreen deliverables of all systems from paper to ship 
  • Coordinate closely with AI programmers and Combat Level Designers to communicate the goals and specific needs of various combat systems and provide regular updates to all related gameplay systems
  • Under minimal supervision, design, adapt and scope features to the needs of production, the technical constraints of the project and the overall gameplay goals
  • Evaluate and initiate processes and features needed to improve and streamline any combat related production
  • Maintain, test, iterate combat system-based features from concept phase to final tuning for an award-winning AAA game 
  • Document game mechanics and features quickly, clearly and concisely in a provided specification format to serve as a resource for other designers in the studio to understand the various design concepts and the decisions made that support them
  • Work closely with AI Engineers to produce clear, concise and fun enemy behaviors, rules and assault combat systems that a wide variety of players can relate to

Competencies, Skills & Knowledge

  • Lead a small team of designers, promoting team creativity/growth, while ensuring quality standards are maintained 
  • Clear analytical thinker with a proven ability to break gameplay design down into regular, reusable systems and articulate and document them
  • Deep understanding of combat system constraints as well as an understanding of game engine architecture and custom toolsets and able to deliver assets within the confines of real time engine constraints and programming demand 
  • Experience writing game design specs and tuning combat game systems such as difficulty, weapon aim
  • Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and design problem solving in engine
  • Demonstrable organized approach to problem solving and time-management to meet strict production deadlines 
  • Consistently updates their knowledge on industry trends as it relates to modern combat design for action-adventure games (3rd person preferred) 
  • Ability to work closely with all project disciplines to ensure clear communication, troubleshooting and efficiency 
  • Excellent knowledge of game design theory and principles of what it takes to make a blockbuster AAA title

Essential Requirements 

  • Experience as Lead on a professional project for current gen consoles in an enemy systems design capacity  
  • Comfortable leading a small team of designers, providing mentorship and plans for professional development 
  • Previous experience with designing new enemies and enemy AI implementation  
  • Experience in Unreal Engine
  • Visual scripting experience (Kismet, Blueprint, etc.) and behavior trees 

Bonus Skills & Experience

  • Working knowledge of C++ 
  • Understanding of Visual Layout Game Editors 
  • Any proprietary and/or pre-packaged development kit experience such as UDK 
  • Shipped AAA title 

We are committed to identifying and implementing positive and persistent measures to ensure equal opportunity in the recruitment, hiring, development, training, promotion and compensation of a diverse team employee group. This includes persons of different race, color, creed, religion, sex, gender identity or gender expression, pregnancy, breastfeeding or medical conditions related to breastfeeding, genetic characteristic, sexual orientation, national origin, ancestry, medical condition, political affiliation, age, veteran status, uniform service member status, marital status, physical or mental disability, or citizenship, as well as any other classifications protected by applicable federal, state or local laws.