Lead Material Artist
Description
Would you like to work on some of the greatest franchises in gaming history? Certain Affinity is an exclusive, independent Austin developer comprised of a tightly-knit group of experienced, no-nonsense veterans committed to solid work/life balance. We’re best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.
As a Lead Material Artist at Certain Affinity, you will work with a small team of Material Artists to create highly detailed materials, masks, and textures for characters, game environments, and world assets.
Responsibilities
- Work closely with the project Art Director to develop, plan and create materials to a consistent and high visual quality
- Create the quality standard for physically based Materials/Textures for use with props, environments, and characters
- Define and maintain proper pipeline for materials
- Provide clear and consistent feedback to the material team
- Conduct 1-1s, mentorship, and career development of the material team
- Proactively work across disciplines to meet the needs of the project
Requirements
- Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted techniques
- Able to use 3D and/or procedural techniques to create high-quality materials within production timelines
- Portfolio demonstrating tiled textures and 0-1 UV mapped assets- assets must show strong attention to detail, focusing on believability and overall esthetic composition
- Experience leading a team on AAA development
- Solid understanding of PBR standards and surface/light interactions
- Strong understanding of foliage creation
- Strong knowledge in Substance Designer, UE4, Maya, and Zbrush
- Solid understanding of color theory and be able to create balanced and appealing color palettes
- Must be punctual, diligent, articulate, and organized
Extra Credit
- Experience in all phases of project development
- Shipped 1+ AAA title as an environment artist
- Proficiency with Shaders
- Experience using proprietary editors, software, and tools
- Experience with photogrammetry techniques
- Bachelor’s degree in Art or related field