Lead Material Artist

ArtRemote, United States


Would you like to work on some of the greatest franchises in gaming history? Certain Affinity is an exclusive, independent Austin developer comprised of a tightly-knit group of experienced, no-nonsense veterans committed to solid work/life balance. We’re best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.

As a Lead Material Artist at Certain Affinity, you will work with a small team of Material Artists to create highly detailed materials, masks, and textures for characters, game environments, and world assets.


  • Work closely with the project Art Director to develop, plan and create materials to a consistent and high visual quality
  • Create the quality standard for physically based Materials/Textures for use with props, environments, and characters
  • Define and maintain proper pipeline for materials
  • Provide clear and consistent feedback to the material team
  • Conduct 1-1s, mentorship, and career development of the material team
  • Proactively work across disciplines to meet the needs of the project 


  • Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted techniques
  • Able to use 3D and/or procedural techniques to create high-quality materials within production timelines
  • Portfolio demonstrating tiled textures and 0-1 UV mapped assets- assets must show strong attention to detail, focusing on believability and overall esthetic composition
  • Experience leading a team on AAA development
  • Solid understanding of PBR standards and surface/light interactions
  • Strong understanding of foliage creation
  • Strong knowledge in Substance Designer, UE4, Maya, and Zbrush
  • Solid understanding of color theory and be able to create balanced and appealing color palettes
  • Must be punctual, diligent, articulate, and organized

Extra Credit

  • Experience in all phases of project development 
  • Shipped 1+ AAA title as an environment artist
  • Proficiency with Shaders   
  • Experience using proprietary editors, software, and tools
  • Experience with photogrammetry techniques
  • Bachelor’s degree in Art or related field