Level Design Intern (Diablo 4)

Game Design Irvine, CA


Description

Internship Term: 2020

LEVEL DESIGN INTERN - DIABLO 4

Greetings, students! We’re geared up here to offer another round of epic internship experiences in 2020. The internship program offers the opportunity to pause your studies for one summer and work side-by-side with Blizzard Entertainment employees in your area of interest, doing real work that oftentimes ends up in production. As such, we hold you to the same high standards as anybody else in the company.

Just like our gameplay experiences, Blizzard internships are a fully immersive experience. We want interns who are enthusiastic about what they want to do for a living and excited to come in every day to learn and contribute in this hyper-creative atmosphere. Being fully engaged with our team also means communicating effectively and maintaining an open mind - one that is receptive to feedback and able to adapt and grow. Your hobbies and interests can also play in your favor. Passion for technology, gaming, game development, and an in-depth knowledge of Blizzard games, products, and services will always be a plus with us, regardless of the position you’re applying for. Be passionate about who you are, be into our industry, and be willing to go all-in and embrace this opportunity to the fullest!

QUEST OBJECTIVES

Create inspiring and immersive game play spaces on both a design and artistic front. Have a passion for landscapes and natural environments, attention to detail, and a high standard of quality.

Primarily sculpting terrain, painting materials on terrain, and placement of objects. A lot of composition goes into what we do. A familiarity of world editing tools such as Unreal and Unity are a plus.  Level Designers typically will be interacting with environment artists and quest designers.

This role will rest on the Diablo 4 team... you like demons and darkness, right?

ELIGIBILITY REQUIREMENTS

  • Currently enrolled in a college or university
  • Returning for at least one more semester or quarter following the summer 2020 internship
  • Able to work fulltime hours for 11 – 12 weeks at the Blizzard office indicated in this job posting between May 2020– August 2020 or June 2020 – September 2020 (group dates depend on when you get out of school)
  • Authorized to work in the US

LEVEL REQUIREMENTS

  • Have a general grasp on what makes good game play for a 3D environment.
  • An artistic background of some sort is also very important, as this is very much a hybrid role between Design and Art
  • Have a strong desire to learn, collaborate, iterate, and refine. A lot of research can be involved as well.
  • Be willing and able to take objective feedback and instruction on your work.

RECOMMENDED TALENTS

  • Have a passion for landscapes and visual story telling
  • An artistic eye is highly recommended
  • Basic knowledge of geography, or a general interest on how it works.

QUEST ITEMS

  • Resume
  • Cover Letter
  • Personal blog or site that shows relevant work (not required)

WARNING! Applications that do not include all of the required materials will not be considered. We’re serious about this – due to the volume of applications we receive, we only have time to consider complete submittals.

Blizzard Entertainment is a global company committed to growing our employees. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to champion an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. 

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status. We are dedicated to creating the most epic entertainment experiences...ever. Join us!

Submit your application no later than December 2, 2019.