Sr. Level Designer
Description
Collaborate cross-departmentally to ensure environments remain consistent with theme and concept art
Own the creation of levels from concept to block-out through final set dressing
Standardize, document and advocate for high-quality design fundamentals, continuously improving the workflow process as it relates to the games we creat
Gather critiques and playtest feedback and translate it into iterative improvements.
Participate in and contribute to cross-functional discussions related to the development and implementation of tools and required game systems adjustments as they relate to level design
Assist in mentoring junior members of the design team regarding best level design practices
Assist in scoping work for milestone delivers on time.
Other relevant duties and responsibilities as assigned to help complete company or department objectives
- 5+ years of experience in the game industry or related area
- A portfolio demonstrating exemplary design experience working in interactive media
- Excellent writing and communication skills
Familiarity performing scripting and encounter design configuration tasks within Unreal or other game engines
Strong sense of level design, scale, pacing, and gameplay flow
Excellent composition skills
Deep understanding of environmental design and its functions within a game
Strong understanding of lighting, mood, and color
Ability to establish cross-departmental relationships and work collaboratively
Familiarity with contemporary engines (Unreal, Unity, Godot, Source, etc.)
Familiarity with contemporary platforms (Xbox, PlayStation, Switch, Steam Deck, etc.)
- Shipped a triple AAA Game
- First- and third-person shooter experience
- Open world POI design