3D Character Artist

Art Santa Ana, California Austin, Texas


Description

Responsibilities:

  • Work with Art Director and other artists to ensure consistency between vision and implementation of Character art
  • Provide and accept direction
  • Understand and follow style guides to guarantee the consistency of assets
  • Complete all tasks in a timely manner and to a consistent high quality standard
  • Self-motivation, good communication skills, and a great team-player attitude
  • Sculpt, model, UV, texture and create materials for AAA quality characters and creatures
  • Work closely the art leads to ensure the visual targets are met and stylistically consistent
  • Participate in technical and aesthetic problem-solving discussions for the entire project


Required Qualifications:

  • 3 Years experience in game development
  • Strong knowledge of 3dsMax or Maya
  • Strong knowledge of Photoshop and Substance Painter using the PBR workflow
  • Strong passion for making the highest quality Characters
  • Established interpersonal and organizational skills
  • Ability to deliver and receive constructive feedback


Preferred:

  • Experience with Unity and Unreal Engine
  • Industrial design background
  • A portfolio or reel that demonstrates the experience above as well as the following:
  • Strong artistic background
  • Clear understanding of the normal map creation process and PBR
  • Clear understanding of efficient UV layout for low poly objects
  • Keen eye for detail and realism
  • Strong texturing skills