Lead User Experience Designer- (mobile games xp required, remote ok)

Art/Animation, UI/UX & Visual Development San Francisco, California


Description

N3TWORK is looking to hire a Lead User Experience Designer to craft a world-class mobile game experience with a fast-growing, high-energy team. Our teams are structured to enable everyone to be a major contributor. You will have a significant impact on the direction of the game you're helping design, build, and deliver to players.

 

In this role, you will work as part of an independent cross-functional team. You will draw on a deep set of communication skills to help keep the team aligned and inspired as you design and ship valuable experiences for customers.

 

 

WHAT YOU WILL DO

 

        Lead the UX Design effort for major product features from concept to shipping.

        Collaborate closely with leaders in other functions to ensure the problems we're solving are positively impacting the high-level product strategy from inception to launch.

        Act as a champion for players, always finding ways to balance business goals without sacrificing their needs, motivations, and values.

        Execute on all phases of the design process—strategy, research, concepts, design, implementation, and success metrics.

        Create wireframes, mockups, user flows, and prototypes to communicate design solutions

        Establish and evolve look and feel for user interface, including some motion design.

        Develop and maintain specs, assets, documentation to support implementation and shared understanding across the team.

        Work in close collaboration with other members of the Product Design team to inform and improve studio-wide design processes and practices.

 

 

WHAT SKILLS YOU WILL NEED

        8-12 years product design experience.

        3+ years working on mobile games (free-to-play a plus).

        A strong growth mindset with ability to adapt quickly to change.

        Communication style that is concise, articulate, and capable of inspiring a team.

        Ability to work autonomously without a lot of specific direction.

        Understanding of product strategy principles and practices.

        Comfortable discussing technical logic with engineers.

        Familiarity with standard UX tools (e.g. Figma, Sketch, Adobe Suite).

        Strong graphic design skills and solid understanding of typography.

        Experience prototyping, testing, and iterating UX flows for mobile games or applications.

        Adaptable to a wide range of tools, techniques, and practices.

        Familiarity with the capabilities of Unity UI system is a plus.

        Experience working on mid-core RPG games is a plus. Being a fan helps too.

*Please include a portfolio link with at least one relevant case study.*