Lead Client Engineer
The Lead Client Engineer will establish best practices and lead a team of engineers in developing live service SDKs for mobile games. The Lead Engineer will work with game teams and central services teams to build services for Glu’s mobile portfolio.
- Lead the client programming team to deliver high quality features to our players efficiently and reliably
- Develop standards and processes for developing, implementing, and testing mobile products.
- Split your time 50:50 between leading the team to success and writing code yourself
- Write robust, well-engineered code across the game client, with the majority written in C++ and Lua
- Architect new systems and re-architect old ones, delivering our goals through engineering excellence
- Manage development of game development tools.
- Design and maintain technical milestones for your teams.
- Mentoring and supporting your team of talented programmers to enable them to produce their best work
- Fostering a team culture which values engineering principles, innovation, and continuous improvement
- Collaborate closely with the server team in many aspects of development
- 8+ years of professional game development experience.
- Experience leading game development teams with at least one title as the lead programmer.
- Experience with iOS smartphone development, additional Android experience a big plus.
- Strong programming skills in C++ and Lua
- Strong working knowledge of high traffic client-server systems and API development.
- General networking, REST and Socket experience
- Leadership and interpersonal skills that can represent the engineering team in interdepartmental and management meetings.
- Ability to work flexible hours and work with a global team is a must
- University degree or diploma in Computer Science, or related field
- A passion for gaming in general and mobile games in particular
Bonus Points For:
- Having successfully developed and shipped mobile free-to-play titles
- Significant experience with mobile
- Knowledge and understanding of graphics programming, especially OpenGL, Metal and Vulkan