Senior Animator

Art Toronto, Ontario


Description

Would you like to work on some of the biggest franchises in gaming? Certain Affinity, the largest independent video game developer in Austin, Texas, is opening a location in Toronto, Canada and we’re looking for exceptionally talented people to join us. Our Toronto studio will collaborate with our Austin location, and together we’ll be co-developing AAA FPS games and creating our own compelling new IP.

As a Senior Animator at Certain Affinity, you’ll be part of a creative team generating highly polished in-game animations. You will assist in the design of the project by providing pre-visualization animations for gameplay elements as well as evolve and refine motion for characters, weapons, vehicles, and environmental objects.

Responsibilities

  • Work with Art Director, Lead Animator & Design team to visualize and integrate motion into a highly immersive world
  • Lead/direct activities and implementation of animation assets
  • Mentor other animators on technique and process
  • Create animations in a variety of styles, from ultra-realistic mocap based movement to highly stylized hand-keyed motion depending on the needs of the project

Requirements

  • 4+ years of experience in the game industry, specifically associated with character and object animation or 5+ years progressively complex related experience
  • Understanding and application of both keyframe and performance capture animation in a real-time environment
  • Experience using proprietary editors, software and tools
  • Experience establishing and driving new workflows for content creation  
  • Shipped 2+ titles as an animator
  • Experience mentoring other artists and animators
  • Strong foundational knowledge in traditional arts, including but not limited to graphic design or illustration, life drawing, acting, and cinematography 
  • Expert level knowledge of Maya and/or Max, MotionBuilder or other 3D animation packages
  • Expert-level knowledge of Photoshop or other image editing tools
  • Expert level understanding of the principals of motion as applied to characters, cameras, objects, and vehicles
  • Experience using proprietary editors, software and tools or other similar experience with Unreal 3, Radiant, Source Engine, etc.
  • Solid grasp of performance requirements and constraints of the current-generation console and PC development
  • Excellent understanding of animation pipelines and workflow
  • Excellent collaboration and communication skills to bridge the gap between art, design, and tech
  • Ability to work within predefined styles from realistic to stylized and effectively communicate this style to the rest of a team
  • Solid understanding of how animation by way of performance, staging, dynamics, timing, and pacing influences player response and feedback to help make a game fun and engaging
  • Team player with the drive and initiative to deliver extremely high-quality work within performance and time restrictions
  • Adept at time constraints and multiple priorities
  • Can initiate visual direction without a specific concept or design
  • A desire to work in a diverse and inclusive environment
  • Passion for video games

Extra Credit

  • Experience managing, scheduling, critiquing work for multiple artists
  • Experience in the setup, organization and performance direction of a motion capture shoot
  • Experience in the application of motion as related to physical simulation of particles, fluids, and other related fields
  • Shipped 1+ AAA title in last 3 years