VFX Artist

Art Toronto, Ontario


Description

Would you like to work on some of the biggest franchises in gaming? Certain Affinity, the largest independent video game developer in Austin, Texas, has opened a location in Toronto, Canada and we’re looking for exceptionally talented people to join us. Our Toronto studio will collaborate with our Austin location, and together we’ll be co-developing AAA FPS games and creating our own compelling new IP.

As a VFX Artist at Certain Affinity, you’ll create a wide variety of realistic and fantastical real-time effects for environments, characters, and weapons in AAA console titles.

 Responsibilities

  • Work with Art Director, Technical Artists and Map Art Leads to plan and create visual effects for in-game environments
  • Collaborate with Senior FX artists to iterate and polish and tune effects to meet visual, design and performance targets
  • Create pre-rendered sprite sequences through Maya, Houdini, Combustion, Fume, etc.
  • Create runtime effects simulations in propriety and third-party engines
  • Create geometry, material and post-process effects
  • Develop, learn and share new techniques and creative approaches to effects creation

 Requirements

  • 2+ years’ experience as a VFX Artist in the game industry
  • Experience using proprietary effects tools and editors
  • Experience establishing and driving new workflows for effects creation
  • Shipped at least one title as a VFX Artist
  • Excellent technical understanding of real-time particle and mesh emitter systems
  • Able to optimize effects while maintaining a very high level of quality
  • Strong understanding of motion, forces, and fluid behaviors
  • Strong foundation knowledge in traditional arts, including but not limited to graphic design or illustration, life drawing, environmental and/or architectural illustration or similar 
  • Proficient knowledge of Maya, Max and/or another 3D software package
  • Proficient knowledge of Photoshop, After Effects or similar image editing and motion graphic software
  • Solid understanding of color theory, and be able to create balanced and appealing color palettes
  • Must be punctual, diligent, articulate, and organized
  • Easily manages time constraints and multiple priorities
  • Can initiate visual direction without a specific concept or design
  • Can effectively collaborate with all disciplines - game design, production, and engineers as well as artists
  • A desire to work in a diverse and inclusive environment
  • A deep passion for games

 Extra Credit

  • Shipped 1 or more AAA titles within the last 3 years
  • Experience developing effects for first-person shooters
  • Experience in film as a VFX Artist